How Do I Add a Trigger_Capture_Area on SourceSDK 2009?

Pyromancer

L1: Registered
Apr 11, 2011
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Basically, I can't find the trigger_capture_area entity on the entity inserter tool on Source SDK 2009. Could someone please help?
 

LeSwordfish

semi-trained quasi-professional
aa
Aug 8, 2010
4,102
6,597
Its not a point entity (one that you place like a prop) It's a brush entity, one that you create like a brush, cover with the toolstrigger texture, and then tie to an entity with ctrl+t. Once thats done, you can change it to trigger_capture_area in the drowdown menu in the window that will pop up.

Trigger_something entities are brushes, as are func_somethings. Most other things are point entities- prop_something, point_something, env_, info_, and logic_ are all points.
 
Last edited:

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
2,579
Its not a point entity (one that you place like a prop) It's a brush entity, one that you create like a brush, and then tie to an entity with ctrl+t. Once thats done, you can change it to trigger_cpature_area

Specifically the orange trigger brush under /tools/, although as far as I know it doesn't actually matter except to make it easy to tell what it is.
 

LeSwordfish

semi-trained quasi-professional
aa
Aug 8, 2010
4,102
6,597
Specifically the orange trigger brush under /tools/, although as far as I know it doesn't actually matter except to make it easy to tell what it is.

It will work less well if its another texture- i'm pretty sure it wont work if any of the sides have a visible texture like a wood texture or something on them.