[WiP] dm_store

Varadero_be

L1: Registered
Dec 8, 2007
44
0
2 screens of the map I'm working on.

It's a deathmatch map.

store110.jpg


store210.jpg
 

Snipergen

L13: Stunning Member
Nov 16, 2007
1,051
150
do it in brushwork: metal+wood texture if you get what i mean.

on the other hand, can you post a screenshot from the top of the map? I'd like to see how it looks. Also, make some windows and a nice 3D skybox
 

Varadero_be

L1: Registered
Dec 8, 2007
44
0
do it in brushwork: metal+wood texture if you get what i mean.
Too heavy. It'll kill my FPS. I optimised as far as possible my boxes.
Exemple:

To get this:
optimi10.jpg


I did this:
optimi11.jpg


Also, make some windows and a nice 3D skybox
I'm already working on something you ll see through the windows.

More importantly, CS materials won't show up for people without CS, and distributing them with your map would make valve unhappy.
My textures are not CS matérial. It's TF2 or maybe HL2. So, it gonna work.
 
Last edited:

Snipergen

L13: Stunning Member
Nov 16, 2007
1,051
150
mate, those boxes wont kill fps i swear, since its a deathmatch map it wont be too big i guess so really dont worry about your fps!!
 

A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,775
7,669
Too heavy. It'll kill my FPS. I optimised as far as possible my boxes.
Exemple:

To get this:

I did this:

The angling you did of the brushes is entirely unnecessary. If you have two faces with the same material and same settings (like a row of individual boxes touching at the edges) all the faces will be merged into one face during compile.