Gaming Icosahedron

Model Gaming Icosahedron 1.0

Rexy

The Kwisatz Haderach
aa
Dec 22, 2008
1,798
2,533
Gaming Icosahedrons!

What's that? Bored during your setup round? Looking for something to get things 'rolling'? */endpun*
Download the tf2 Gaming Icosahedrons and spice up your alphas and betas! Just set this model to prop_physics_multiplayer, place inside your spawn rooms, pre-gameplay setup areas and let the fun commence! Roll a 20 to critical hit the Trolls! Comes in red and blu skins, 2 sizes: 64 and 32 units.

Release: April 04, 2011

Author: Alex "Rexy" Kreeger.
E-mail: Kreeger242@live.missouristate.edu

Zip contains:

*This fantastic readme file!
*12 model files (52 kb)
*5 texture files (1.25 mb)

Extract to: "SteamApps\[username]\team fortress 2\tf" directory to install.
If you decide to use the work, please find a way to credit me in some for or fashion.

**YOU ARE NOT PERMITTED TO MODIFY ANY OF THE FILES FOUND WITHIN THE ARCHIVE, OR REDISTRIBUTE.
 

Rexy

The Kwisatz Haderach
aa
Dec 22, 2008
1,798
2,533
I made these about a month or so ago and had been meaning to release them. Do something fun with them! Make me feel useful (at least for fun).
 

EArkham

Necromancer
aa
Aug 14, 2009
1,625
2,773
You roll a 13!
Dogbread dodges!

You roll a 17!
Dogbread takes 2 dmg!

You roll an 8!
Dogbread has had enough of your insolence!

Dogbread rolls an 18!
Your head is cleaved in twain. And also from your shoulders!

Dogbread loots your corpse.
 

ardysqrrl

L4: Comfortable Member
Oct 26, 2009
173
159
is the 32/64 unit measurement from face-to-face or vertex-to-vertex?

THIS IS IMPORTANT
 

Terr

Cranky Coder
aa
Jul 31, 2009
1,590
410
A terrifying idea.

  • This model, as a physics prop.
  • A triggering volume with a filter for prop_physics.
  • A player clip shield.
  • A three-second logic timer.
  • 20 point_anglesensors with a little of room for a detection threshold.
  • A trigger_push to pop the die back out when it has been "read" or if reading fails.

And thus begins the madness of in-game die rolling though the entity system.
 
Last edited:

Rexy

The Kwisatz Haderach
aa
Dec 22, 2008
1,798
2,533
is the 32/64 unit measurement from face-to-face or vertex-to-vertex?

THIS IS IMPORTANT


d20_03.jpg
 

Penguin

Clinically Diagnosed with Small Mapper's Syndrome
aa
May 21, 2009
2,039
1,484
A terrifying idea.

  • This model, as a physics prop.
  • A triggering volume with a filter for prop_physics.
  • A player clip shield.
  • A three-second logic timer.
  • 20 point_anglesensors with a little of room for a detection threshold.
  • A trigger_push to pop the die back out when it has been "read" or if reading fails.

And thus begins the madness of in-game die rolling though the entity system.

thhe_plot_gets_even_thicker.png


I'm twenty seven steps ahead of you.

That's actually why I had this made in the first place.
 

Terr

Cranky Coder
aa
Jul 31, 2009
1,590
410
BTW, I'd like to add that any model with red and blue skins should also have a "neutral" skin on general principles.
 

What Is Schwa

L6: Sharp Member
Jan 13, 2008
375
445
I actually think this model would go over VERY well in a trading post map. There is already a good deal of gambling going on in those.

Someone needs to do it.