I'm working on an experimental game mode: traditional two-base grab-and-retrieve style capture the flag, but with only one team capturing and the other defending. I figured entity-wise it should be exactly the same as the A/D CTF you all did for that contest a while back, except that the briefcase goes in RED's base and the capture zone goes in BLU's instead of the other way around.
So after some hunting, I found and downloaded this old prefab that was made for the contest. But I'm not sure it's the best solution anymore. I recall reading some stuff about Valve adding stuff... entities, tf_gamerules inputs, something... to make the A/D CTF mode easier to set up. This prefab was hacked together using dynamic props, control point triggers, and custom sound entities. Is there a newer version of this, or a tutorial on how to create one?
So after some hunting, I found and downloaded this old prefab that was made for the contest. But I'm not sure it's the best solution anymore. I recall reading some stuff about Valve adding stuff... entities, tf_gamerules inputs, something... to make the A/D CTF mode easier to set up. This prefab was hacked together using dynamic props, control point triggers, and custom sound entities. Is there a newer version of this, or a tutorial on how to create one?