Medieval Mode

ardysqrrl

L4: Comfortable Member
Oct 26, 2009
173
159
add an entity with the classname tf_logic_medieval somewhere in your map, no key-values needed

tada your map is now medieval
 
T

The Asylum

I emailed Robin a few weeks ago about trigger_ignite_arrows (currently broken, even if you do cut and paste from a decompiled degrootkeep), and Corey Peters replied:

We're going to do an SDK update soon that'll include the FGD entries you need to drop the right entities in your map.

-Corey


So when that means depends on your take on Valve Time
 

tyler

aa
Sep 11, 2013
5,102
4,621
Uh, trey got flaming arrows working in the medieval payload map and detailed how to do it somewhere in the thread. Go find it.