CP Rising Sun

Surtr

L1: Registered
Mar 12, 2011
31
1
This is our second attempt at a Japan-styled assault map. It is currently in alpha, so we want it to be tested for game play and not judged on a texture or lighting basis. It is a two staged assault map with the first stage set in the middle of a Japanese garden environment and the second stage set in the castle of an
ancient emperor that team BLU is trying to dethrone.

Now fitted with secret sewers!
 
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Sgt Frag

L14: Epic Member
May 20, 2008
1,443
710
It's looking pretty cool. The space look pretty fun to play in.

I still think you're going a little too much with height. The stairs are steep, looks like 1 to 1 ratio instead of 3/4 to 1 (longer than wide). Mainly in the second shot.

And the bridge in that shot looks really thick. If it's going to be a wood plank it should only be maybe 4-8 units thick. Yours looks 16, maybe 32.
 

Surtr

L1: Registered
Mar 12, 2011
31
1
The bridge is going to be bigger than just a plank, but I see what you mean. :)
With the stairs, do you mean that they are too long or too high off the ground? They are 12 hammer units off of the ground, and anything lower than that and it will take way to many stairs to accomplish the elevation changes I wanted with the tunnels and additional passage ways.

Once again, thanks for the feedback and make sure to stop by for game day and help test out. :rolleyes:
 

Jeremy

L11: Posh Member
Oct 24, 2010
829
299
Third screenshot looks extremely open. Stick a Sniper or a Sentry there and it owns every single attacker.

Add cover perhaps?
 

RagnarHomsar

L2: Junior Member
Aug 22, 2010
59
19
96B2A1E1EFA0CCC6C101A8CE5D2EAFA866AA9F73

Something's gone terribly wrong with the visleaves, I assume. This explains the FPS drops I was getting during today's test. I can see all the way into the other side of the map!

It's mostly the trees that are wrecking my FPS.

Also please replace the Mideval cabinets with Regular cabinets. Purely performance reasons.

Also please get rid of the HL2 water and replace it with TF2 water.

Also looking at a decompiled VMF you have a gigantic skybox with tons of unused space. Look at some of the Valve VMFs on how to seal a map.

And one final also: Remember to use Pakrat or PakBSP to make sure other people can see those paper walls.
 
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Surtr

L1: Registered
Mar 12, 2011
31
1
thanks a lot. Thrym and I are refining it to the game play and hopefully alpha 2 will kick ass