Hey,
Could I get some feedback on this layout idea?
This is for a symmetrical CP map: the central control point is in a small hedge maze - actually not really so much a maze as a set of geometric brackets so that there are no dead-ends. The height of the hedge maze walls is set low enough so that wherever you are inside of it you can see the red and blue towers, however if you're standing next to a wall you can prevent enemies on the balconies from having line of sight to you.
My goals for this control point include:
-having it be impossible for the player to get stuck or lost
-the maze provides cover from outside los except for the central part (right on top of the control point), so players can slip in easily but the team also has to try to control the upper ground in the area
-damage can be done from outside via grenades, rockets, etc.
-players can enter by hopping onto the tops of the walls from the opposing balconies
Hoping to finish the first alpha for this map and put it up soon. If people have thoughts / suggestions on how this will work for gameplay I'd like to hear them!
Could I get some feedback on this layout idea?
This is for a symmetrical CP map: the central control point is in a small hedge maze - actually not really so much a maze as a set of geometric brackets so that there are no dead-ends. The height of the hedge maze walls is set low enough so that wherever you are inside of it you can see the red and blue towers, however if you're standing next to a wall you can prevent enemies on the balconies from having line of sight to you.
My goals for this control point include:
-having it be impossible for the player to get stuck or lost
-the maze provides cover from outside los except for the central part (right on top of the control point), so players can slip in easily but the team also has to try to control the upper ground in the area
-damage can be done from outside via grenades, rockets, etc.
-players can enter by hopping onto the tops of the walls from the opposing balconies
Hoping to finish the first alpha for this map and put it up soon. If people have thoughts / suggestions on how this will work for gameplay I'd like to hear them!