- Mar 14, 2008
- 11
- 0
I have my map laid out with the orange and grey texture, and now I want to texture it. But some of my textures have turned into water textures. Whenever I use tile/floor_tile_reflect in my map it treats it like water, I have found this problem on a few other textures as well. I reset the sdk content and the problem still exists. How can I flush these and replace them with the right textures?
(Under object property's I get Solid with 6 faces -> World Geometry and water are both checked.)D:
(Under object property's I get Solid with 6 faces -> World Geometry and water are both checked.)D: