CTF stop

royalkiller

L1: Registered
Jun 5, 2010
20
4
Stop_a2

A map which I started to work on yesterday. It was intended to be a small map map for ~6-8 players. It's special thing is that there is one neutral intellegence that is placed in the middle of the map. Then you need to bring it to your enemies spawnpoint. After that the spawns and the capture zones are changed to another point where you need to bring the intel again. This new capture zone is placed in the enemies base again.
It's set in a friendly alpine environment. Pictures and other things to be added.
 
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red_flame586

L420: High Member
Apr 19, 2009
437
122
Some sight lines, though defiantly very small.

Also, the underground area is thin and narrow with a single path that might be hard to move down, and be vulnerable to pyros and similar. Also maybe a bit more sign age wouldn't go amiss.

Finally, use this for screenshots, makes them looks so much more professional.
 

Fredrik

L6: Sharp Member
Aug 15, 2009
376
219
There are like 3 buildings on a open field, you need to put in more stuff to it or the snipers will dominate this map (blob). And there are also some pretty strange choices of textures like that mid-building. Don't put glass there, looks just strange, use wood instead.
 

Jeremy

L11: Posh Member
Oct 24, 2010
829
299
Some areas look a bit wide and plain. Add the odd stack of crates or some rocks to vary gameplay.