Pics in maps

freewest45

L1: Registered
Mar 7, 2011
4
0
Hi am I new to tf2 mapping and I want to know, I use vtfedit for my pictures I made them into vmt and started out by putting them into tf/materials/custom when I start up the map I am the only one able to see the pictures my friends can only see purple/black pixels. Did I forget something when I did the vmt I made it translucent and set the surface to both default.
 

freewest45

L1: Registered
Mar 7, 2011
4
0
Now there is just one more thing I have lots of lighting but what I am trying to do is make so its like a disco room with multiple colors and flashing back and forth. I am different color lights but idk what to do after.
 

ardysqrrl

L4: Comfortable Member
Oct 26, 2009
173
159
Having multiple flashing lights turn on and off will massively increase the size of your map, each set of lights having a compound effect on filesize. Instead, consider making the lights themselves white or near-white, and changing the colors that players perceive using various color corrections. You could also simulate beams of colored light with point_spotlight with dynamic light turned off. With those two things you can have the effect of lights flashing colors without increasing lightmap pages!
 
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freewest45

L1: Registered
Mar 7, 2011
4
0
I got the pictures but one last thing how do I get sounds like sound triggers example when a door breaks a sound plays.
 

ardysqrrl

L4: Comfortable Member
Oct 26, 2009
173
159
assuming your door is a func_breakable, have it send an OnBreak output to an ambient_generic