Territory Control with Payload Race mechanics?

NoodleCollie

Stoat fiend
aa
Jul 30, 2009
383
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I've always thought that the concept of Territory control was a good one but that it never really worked well in Hydro, mainly because the teams were split between two control points per round instead of fighting over one at a time. This got me thinking about whether a similar setup could be created using King of the Hill, but I'm pretty sure that the KOTH logic wouldn't work with control_point_round entities. Another alternative would be to have a PLR setup where each stage uses two carts and the final stage is a simple one-cart push while the other team defends, like a standard Payload game.

Would that be possible? One problem I foresee could be relating to the team colour of each cart, since any of the four middle points could be controlled by any team and so the carts would have to be able to switch teams accordingly. I guess it could work in theory but it would be massively complicated to set up.
 

Seba

DR. BIG FUCKER, PHD
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Jun 9, 2009
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The reason why Hydro doesn't work is because every connector is a series of tunnels instead of e.g. a yard. KotH TC is possible (and I believe has been done before), and PLR TC has been attempted as well, but I can't find the thread. Solution: make a standard TC map that's not as chokey as Hydro.
 
Mar 23, 2010
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someone should probably try tckoth. tcplr sounds like it wouldn't work as well at all.
 

ardysqrrl

L4: Comfortable Member
Oct 26, 2009
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never really worked well in Hydro, mainly because the teams were split between two control points per round instead of fighting over one at a time.
have a PLR setup where each stage uses two cart
I like the way you point out a flaw in territory control and then present a variation that doesn't address that flaw at all

yes this is possible but it's not a good idea
 

NoodleCollie

Stoat fiend
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Jul 30, 2009
383
335
I like the way you point out a flaw in territory control and then present a variation that doesn't address that flaw at all

yes this is possible but it's not a good idea

Fair point, but I was thinking more along the lines of PLR being centralised around the middle section between the bases, instead of the dual CPs having two centralised areas which breaks up the combat.
 

Vincent

&#128296 Grandmaster Lizard Wizard Jedi &#128296
aa
Sep 5, 2009
912
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I tried, the last thread that brought up this idea showed that tcplr_ had a lot of dynamic entities that if not setup correctly crashed servers.

The idea is interesting none the less, have fun trying though.