PLR ouroboros

ardysqrrl

L4: Comfortable Member
Oct 26, 2009
173
159
Here's a map in the circlejerk gametype. Both tracks share the same space, the goal is to rear-end the enemy cart.

TODO:

- remove rollback. pyros airblasting the enemy cart basically have a one-click way of pushing the cart back 10 feet.
MORE THAN DONE; Rollback now has a 5-second delay.

- increase push speed to compensate for above. (use old plr logic to do this)
DONE

- adjust spawn times based on your own team's cart position to reflect walk times
DONE

- use plr hud
DONE

- make less ugly (some sort of visual designation for tracks)
 
Last edited:

Trotim

aa
Jul 14, 2009
1,195
1,045
post so I can rep for "circlejerk gametype"

I'm sure TF2M can help you set it up proper
 

Zhan

L5: Dapper Member
Dec 18, 2010
208
244
Have you considered opening up the roof on the ring to let in natural light? It might make the lighting around the ring a little more pleasant, but that might not be the atmosphere you were going for
 

ardysqrrl

L4: Comfortable Member
Oct 26, 2009
173
159
Have you considered opening up the roof on the ring to let in natural light? It might make the lighting around the ring a little more pleasant, but that might not be the atmosphere you were going for
The roof is already somewhat open, I suppose it couldn't hurt to make it even more open. Right now I'm not "going for" any particular atmosphere, this is early blocking stuff.
post so I can rep for "circlejerk gametype"

I'm sure TF2M can help you set it up proper
I'm actually not sure why people can't rep release posts, I've wanted to do it to others before... in terms of setting up proper, boojum has already given me a few tips on getting the hud to work a little better.
 

Okrag

Wall Staples
aa
Jun 10, 2009
1,029
655
Ouroboros will be released into the atmosphere, ensuring complete, global, saturation!
 

ardysqrrl

L4: Comfortable Member
Oct 26, 2009
173
159
Updated link to latest version (a2b) since I see this has been posted to reddit.