- Jan 30, 2011
- 53
- 13
Hello
I want to make a 4 cp map. I placed the 4 cps, with different names and indexes. A master control point to set up the arrangement of the cps in the hud. But whenever the map starts, the game just detectes that red wins because they captured all the 4 point. Where in reallity, they only have 1.
Ie, the map starts with R1, N2, B1, yet the map gives the win to the red.
I tried making a logic out with and output of OnMapSpawn>tf_gamerules>Set(Blue/Red)TeamGoalString>#CP4_(blue/red)_setup_goal>0.00>No
If anyone can give me some insight. Thanks!
I want to make a 4 cp map. I placed the 4 cps, with different names and indexes. A master control point to set up the arrangement of the cps in the hud. But whenever the map starts, the game just detectes that red wins because they captured all the 4 point. Where in reallity, they only have 1.
Ie, the map starts with R1, N2, B1, yet the map gives the win to the red.
I tried making a logic out with and output of OnMapSpawn>tf_gamerules>Set(Blue/Red)TeamGoalString>#CP4_(blue/red)_setup_goal>0.00>No
If anyone can give me some insight. Thanks!