How to make 4 cp map

Motanum

L2: Junior Member
Jan 30, 2011
53
13
Hello

I want to make a 4 cp map. I placed the 4 cps, with different names and indexes. A master control point to set up the arrangement of the cps in the hud. But whenever the map starts, the game just detectes that red wins because they captured all the 4 point. Where in reallity, they only have 1.

Ie, the map starts with R1, N2, B1, yet the map gives the win to the red.

I tried making a logic out with and output of OnMapSpawn>tf_gamerules>Set(Blue/Red)TeamGoalString>#CP4_(blue/red)_setup_goal>0.00>No

If anyone can give me some insight. Thanks!
 

Motanum

L2: Junior Member
Jan 30, 2011
53
13
Did you make the mistake of changing Group Index on the points? That should be the same for all.

Yeah, I have the same group index as the normal index..

Is group index for different rounds?
So, the idnex group should be the same for all because is one round? so 0? and keep different index per cp?
 

Motanum

L2: Junior Member
Jan 30, 2011
53
13
Yeah, I go it to work fine. I am going to release the prefab of the cps when I publish my map. For now, I am fine