[WIP] cp_trainyard

Nizzem

L2: Junior Member
Nov 29, 2007
57
0
Since my other map went bunk, I've started this one. I'm kind of working on it room by room, but I've got a basic idea of the map in mind. It's going to be a 5 point CP map like well/granary. These are very early screens and it's missing a lot of detail like overlays and props.


This is the first capture point.


 

Nizzem

L2: Junior Member
Nov 29, 2007
57
0
I'm very new to mapping and I'm trying not to stray to far from the formula. Since well and granary have very open first/last caps I kind of followed in their footsteps.
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
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Looks good so far, are you going to have working trains elsewhere or just stationary ones?
As said above, it looks a little open, not so good for pyros.

looking forwards to it
 

Nizzem

L2: Junior Member
Nov 29, 2007
57
0
Right now, I don't think I'm going to have any moving trains.
Don't worry I'll make sure the other cap points are more pyro friendly :)
 

Ziggurat

L1: Registered
Nov 7, 2007
20
0
You might want to use the blue team specific trains in the blue base, and save the ones you have there for the red team
 

Nizzem

L2: Junior Member
Nov 29, 2007
57
0
Some Updated screens... still far from finished...

Spawn:


First Capture Point:




Second Capture Point
 
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Nizzem

L2: Junior Member
Nov 29, 2007
57
0
Second Capture Point:


Out Side Between Second and Central point


Central Point
 
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Snipergen

L13: Stunning Member
Nov 16, 2007
1,051
150
nice, only the 2nd screenshot the yellow stairs, dont use them, make your own stairs, 3rd screenshot, change the lights a bit (2 spotlights on the doors dont look very realistic :p ) and fix teh stairs towards the control point! cheers and please post more if you advance.
 

Intraman

L4: Comfortable Member
Nov 4, 2007
191
0
What's wrong with those stairs? They're Valve made, I thought you of all people wouldn't mind using that stair prop.
Now in regard to the other stairs, those most certainly do need to be fixed.
 

Nizzem

L2: Junior Member
Nov 29, 2007
57
0
yeah, those spiralish stairs were a pain in the ass, I'm going to fix them up later when I get a chance.
 

YM

LVL100 YM
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Dec 5, 2007
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Spawn:
Looks pretty good so far, perhaps a few too many hanging lights?

First Capture Point:
Looks good aswell, although like I said before a bit open and not so good for pyros, but that doesn't mean the map is a waste, not by far. The lighting is good and the props you have fit the environment well, It looks like a trainyard - which is the second most important thing (first is how it plays)

Second Capture Point:
This area looks good, The lighting is ok but a little dark overall. The balanced trainbox made me chuckle :thumbup1: but it isn't a terribly realistic idea :thumbdown: but It doesn't matter too much really. You will need to get some texture variation in there eventually either using different textures in places or overlays and decals.

Out Side Between Second and Central point:
Again, texture variation is needed as are a few more props. The dark areas need to be boostes slightly but other than that, looking pretty good so far.

Central Point:
Once again, texture variation, your sick of this now aren't you, lol. The area itself looks quite good.


Overall :thumbup1:
 

Nizzem

L2: Junior Member
Nov 29, 2007
57
0
Thanks for the feedback Youme, very constructive.
 

YM

LVL100 YM
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Dec 5, 2007
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No problem, I never feel like I get enough feedback about my own maps so I always try my hardest when talking about others. I'll get my map up in a while