Hint brushes not hinting?

Crash

func_nerd
aa
Mar 1, 2010
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5,499
Y-U-NO-HINT.jpg

So I was trying to optimize a few rounded structures on my map by squaring them off with hint brushes. It worked on one of the smaller rounded edges, but appears to not take any effect on the large ones. Loading the portal file and checking out my leaves shows me that there isn't a single edge being made for most of my hint brushes.

Is there something I'm missing? Do hint brushes have to be touching an edge on either end? This is the only thing I can think of, as the smaller ones have one edge touching while the larger ones are sort of floating"

I'm hinting like they do for the rounded castle walls in cp_degroot.

Yes they are essential to sight blocking and I can't just func_detail them.

edit: Disregard, figured it out right aftewards.

For some reason the hints were slightly off set from the structures they were squaring off and when I lined them up to the edges perfectly, they worked. I have no idea why, but that was the cause.

edit2: Ok two still aren't working, even though they are lined up, is there anything else specific to hint brushes that enables them to work?

edit3: Haha I swear I'll settle on what is happening. I got the leaves to cut, but now I still have some of the angled edges cutting through into other leaves through the hint brushes. Is there any way to block these so they aren't making extra unecessary cuts?
 
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Crash

func_nerd
aa
Mar 1, 2010
3,316
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To clarify, since the OP got sorta messy quick, I'm trying to figure out when a hint brush wouldn't actually hint? Is there anything that causes a hint brush to not hint? Some sort of variable about how they are placed that would cause this? It seemed odd to me that adjusting them so that it was actually touching the object I was trying to hint around is what causes it to work again. Can hints free-float?

Also, is there anyway to block cuts being made? Some of the angles on my rounded structures are still cutting new visleaves through my hint brushes.
 

Crash

func_nerd
aa
Mar 1, 2010
3,316
5,499
I get how hint brushes are used. That's not what I'm asking. Look at cp_degroot, I'm doing something similar to how they square off their rounded corners that can't be func_detail.

I'm basically trying to find out if there is a way to finer tune my visleaves.
 
Apr 13, 2009
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The only times I've seen a hint brush not split up visleaves is when I forget to turn on the toolbrushes visgroup before compiling...

Do you have a screenshot of the incriminated corner ? A hammer 3D view with the portal file loaded and hint brushes turned on ?