weird problem with compiling

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LuisReefTank

L1: Registered
Feb 25, 2011
14
0
So heres the thing, EVERY TIME i create whatever trigger, button, etc and make a point_servercommand, point_clientcommand, or anything linking to that trigger or button, doesn't matter location or size of the trigger/button, when i compile it will say "WARNING: Node without a volume" only that, no coordinates, nothing, that is the only error in the whole log.
It wont appear if don't link the trigger or button to nothing, only if i give it use.

....i just want to shove something up hammer's certain hole.
Help please?
 

Bockagon

L3: Member
Jul 15, 2009
147
72
Description:
Your map has a node without a volume. (a node is what a clipnode was in hl1, in other words a volume denoting where the player can get to and where not.)

Solution:
Unless you just did some vertex-manipulation or placed static props in a wall, or added a funky new displacement, you shouldn't hunt this error down, as it may take you ages to find, unless you get strange effects in your map. Just fix (simplify) the awkward gemetry if you find it. May also be the sign of an invalid brush, or simply vertices offgrid (unlikely?)

So basically you shouldn't worry about it unless it's causing problems in your map. Look around for any awkward or off-grid geometry, remake anything you carved with clipping or vertex manipulation, press alt+p and fix any errors that come up (especially invalid solids).