Another HHH Spawning question

Portalboat

L1: Registered
Jul 17, 2010
44
1
I tried to spawn the HHH by using this method:
use env_entity_maker, point_template, and headless_hatman

the rest should be easy to figure out and is up to you.

To precache the boss and his sounds, simply put prop_dynamics with the horseman model and his axe anywhere on your map and set it to "start disabled".

Then make ambient_generics with all the missing sounds (you don't actually need them to play)

then obviously create a nav mesh. Your horseman should be fully functional without any forced holiday or plugin.

but the point_template is saying that 'headless_hatman' isn't a valid entity name. Did Valve change it or something?
 

A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,775
7,670
You need to put an actual headless_hatman (class name) entity into Hammer and name (entity targetname) it something, then reference the name in the point_template.