- Jul 17, 2010
- 44
- 1
I tried to spawn the HHH by using this method:
but the point_template is saying that 'headless_hatman' isn't a valid entity name. Did Valve change it or something?
use env_entity_maker, point_template, and headless_hatman
the rest should be easy to figure out and is up to you.
To precache the boss and his sounds, simply put prop_dynamics with the horseman model and his axe anywhere on your map and set it to "start disabled".
Then make ambient_generics with all the missing sounds (you don't actually need them to play)
then obviously create a nav mesh. Your horseman should be fully functional without any forced holiday or plugin.
but the point_template is saying that 'headless_hatman' isn't a valid entity name. Did Valve change it or something?