Texture lighting wierdness

T

The Asylum

So I'm making a series of curved walls in my map. Every other curve comes out fine, except this one:

pipeballea10002.jpg


The stone wall texture on just these two faces are pitch-black. Even bumping up the lightmap scale to 9999 doesn't help any. What's going on and how can I fix it?

ETA: No, I"m not running fast vis. Fast vis is for tiny baby man.
 
T

The Asylum

Just tried reworking the vertecies of the brushes, doesnt work :(

I should note that the curved walls are identical, just rotated and flipped. Its just these two faces that refuse to work
 

Goudvis

L1: Registered
Feb 25, 2011
8
0
Can you please explain how you fixed this?
I have the same problem in my map, on three faces.
 
T

The Asylum

All I did was take a different curve and flip that.

I really cant' explain why whatever happened happened.