map convertion

GoldenGirl

Banned
Feb 15, 2011
43
14
since doing walls and floor is faster to do in hammer than 3ds max,
did anyone of you know how to convert a bsp i made into a format that i can open whit 3ds_max?

its for a personal projrect.

EDIT:
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or in blender

and i dont care if its not textured and dont have entity , i just want the brush.
 
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Sgt Frag

L14: Epic Member
May 20, 2008
1,443
710
Select all the brushes you want as a model.

Copy paste into new map. (if not everything (all brushes in map at least) is exported as the model and file size can get huge/takes along time)

File (i think) menu> convert to DXF. Import into Max.

(i think I found the Max import 'weld verts' fixes the flipped normals)

Keep in mind that you completely loose any textures/alignment. It's really just meant for converting simple shapes into models or as a scale for creating models.
 
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GoldenGirl

Banned
Feb 15, 2011
43
14
im just making linear straigt brush just made of square or rectangle in all the thing i do actualy. And i dont need textures, so everythign should be fine.
i just hope it will not weld each brush to each others.
 

GoldenGirl

Banned
Feb 15, 2011
43
14
thank you ^^