map convertion

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GoldenGirl

Banned
Feb 15, 2011
43
14
since doing walls and floor is faster to do in hammer than 3ds max,
did anyone of you know how to convert a bsp i made into a format that i can open whit 3ds_max?

its for a personal projrect.

EDIT:
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or in blender

and i dont care if its not textured and dont have entity , i just want the brush.
 
Last edited:

Sgt Frag

L14: Epic Member
May 20, 2008
1,443
710
Select all the brushes you want as a model.

Copy paste into new map. (if not everything (all brushes in map at least) is exported as the model and file size can get huge/takes along time)

File (i think) menu> convert to DXF. Import into Max.

(i think I found the Max import 'weld verts' fixes the flipped normals)

Keep in mind that you completely loose any textures/alignment. It's really just meant for converting simple shapes into models or as a scale for creating models.
 
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GoldenGirl

Banned
Feb 15, 2011
43
14
im just making linear straigt brush just made of square or rectangle in all the thing i do actualy. And i dont need textures, so everythign should be fine.
i just hope it will not weld each brush to each others.
 

GoldenGirl

Banned
Feb 15, 2011
43
14
thank you ^^