- Feb 14, 2011
- 41
- 1
So in world of warcraft there is, or at least was back when I played, one pvp map that was really great - Arathi Basin. Two teams spawn in opposite corners of the map and aim to cap and hold the majority of 5 points for as long as possible. These points could be gained and lost in parallel, unlike tf2 cp, and capping a point enabled use of that point's respawn facilities (a graveyard).
Capping n > 0 points caused your team's score to increase, with parametric increases for each point your team controlled. When your team's score reached an arbitrary value, you won. if the other team reached that value before yours, you lost. A full 5-cap made your team's score increase very quickly, mercifully ending blowout games.
There are plenty of virtues to this game mode that I'd be happy to detail/debate in length (as we know). Has anyone made anything like it for tf2? That is, has anyone made a cap+hold parallel n >2 -point territory map?
EDIT: here's a satellite photo of arathi basin. Females not to scale.
ANOTHER EDIT: Obviously I'm not saying someone should directly port a sprawling WoW map to TF2. This is a question about the gameplay architecture of Arathi Basin, not the map itself.
Capping n > 0 points caused your team's score to increase, with parametric increases for each point your team controlled. When your team's score reached an arbitrary value, you won. if the other team reached that value before yours, you lost. A full 5-cap made your team's score increase very quickly, mercifully ending blowout games.
There are plenty of virtues to this game mode that I'd be happy to detail/debate in length (as we know). Has anyone made anything like it for tf2? That is, has anyone made a cap+hold parallel n >2 -point territory map?
EDIT: here's a satellite photo of arathi basin. Females not to scale.
ANOTHER EDIT: Obviously I'm not saying someone should directly port a sprawling WoW map to TF2. This is a question about the gameplay architecture of Arathi Basin, not the map itself.
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