Meant to take some screens in editor but never got to it.
2 major issues I noticed:
1- the overhead pipe on cap point 1 makes it very hard to place a sentry anywhere. Maybe if the pipe was half as high then sentry could also hit players on it. But I only tried once and failed before it was up... Didn't see any other sentries last long either though.
2- A few of the areas seem to have over powered flanking options. Or just tunnels that get around defense easy.
On point 2 red is watching the tunnels in front of A, but Blu can come in below the stairs, take a left and get in behind the point by spawn (a demo ended up camping spawn from above).
I think all the pathways should just converge more into an area in front of the point. I noticed several spots like this in the map where you're watching one area, and all of a sudden blu is capping point and you never saw them.
Dustbowl for example has multiple splits and paths, but they all come into one area before the point. So if you can see one exit for blu you can see them all (not that they are close enough to cover them all well) but at least the other team can't sneak around behind you.