11th Feb TF2 Beta Update - Actual balancing issues addressed!

Apr 19, 2009
4,460
1,722
TF2 Beta Update said:
TF2 Beta Update History


--- February 11, 2011 ---


Gameplay:

Restored player health to normal values
Replaced the no-crit attribute with -25% damage on the following:
The Eyelander
The Gunslinger
The Southern Hospitality
The Powerjack (also added +20% melee vulnerability)
The Horseless Headless Horseman's Headtaker
The Ullapool Caber
The Claidheamohmor

Medic:
Vitasaw
Added the ability to see enemy health
New Medigun - The Quick-Fix:
Heal rate increased 50%
Uber charge rate increased 50%
Not able to overheal
Match the speed of any faster heal target
Uber effect: Megaheal
Heal rate increased 3x on heal target
Heal target and medic immune to stun and damage forces

Heavy:
Dalokoh’s
Removed cooldown
Fists of Steel
Increase deploy times 20%
Ranged damage reduced 40% (down from 60%)

Demo:
Loch-n-Load
+10% damage

Soldier:
Equalizer
Tuned high-end damage range so it's no longer possible to one-shot certain classes
Suppress the medic call effect while active

Scout:
Madmilk
Heal 60% of damage done (down from 75%)

Pyro:
Backburner
Removed the restriction on airblast
Ammo cost increased 150% (4 blasts at full ammo)
Damage bonus reduced to 10% (from 15%)
New Flaregun - The Detonator:
Alt-fire detonates flare in flight
Does a small explosion that catches players on fire
20% explosion damage vulnerability

Sniper:
Sydney Sleeper:
+25% increased charge rate


General:

CombatText:
Added an option to display healing done over heal targets (hud_combattext_healing)
Display a value whenever the player does something that earns them a bonus point
Starting position of values is now affected by range to target, making it easier to see numbers when next to targets
Medic overheal effect is now more noticeable
Synced with changes from the official releases
http://store.steampowered.com/news/4894/
http://store.steampowered.com/news/4911/
http://store.steampowered.com/news/4934/
http://store.steampowered.com/news/4967/
http://store.steampowered.com/news/4974/
http://forums.steampowered.com/forums/showthread.php?t=1629850
 
Mar 23, 2010
1,872
1,696
new flare fun is OP. needs nerf. worst addition to this game. etc..

nah but it is pretty damn powerful over the other secondaries. the jump and the health loss is about the same as soldier (i think the health loss is scaled to pyro's HP).
 

EArkham

Necromancer
aa
Aug 14, 2009
1,625
2,773
Reducing those melee weapons' damage by 25% is completely unnecessary. I hope that does not make it into the live game. Ever.

Especially not the powerjack change... so attendant pyros now take 30% from melee (melee counts as bullets for some reason)? Totally unnecessary for a class that's supposed to get closer to kill.

Rest of the stuff sounds pretty good.

Kep
 

Icarus

aa
Sep 10, 2008
2,245
1,210
I'm personally excited by the new medigun

And I'll appreciate the BB buff <3
 

Mr. Wimples

L6: Sharp Member
Jan 27, 2010
276
226
Two words:
Flare JUMPS

I don't care how they nerf it, as long as you can flarejump I'd be happy.
Although it does make pyros a heck of a lot more mobile and can seriously cause some advantages for flare-pyros, it's just so darn fun.
 

Hell-met

L1: Registered
Oct 30, 2010
43
9
Reducing those melee weapons' damage by 25% is completely unnecessary. I hope that does not make it into the live game. Ever.

Especially not the powerjack change... so attendant pyros now take 30% from melee (melee counts as bullets for some reason)?

melee has its own hit type now, it was fixed

(proof : you can no longer destroy stickies by hitting them with melee since the medieval update)
 
Mar 23, 2010
1,872
1,696
(proof : you can no longer destroy stickies by hitting them with melee since the medieval update)

yes it was, but i think they should revert this :(
 

Ida

deer
aa
Jan 6, 2008
2,289
1,372
What is this? I actually like all these updates! I'm not even cringing at the sound of approaching new weapons.
 

Trotim

aa
Jul 14, 2009
1,195
1,045
The paradigm shift about random crits is very welcome but a blanket damage decrease won't work out:
The Gunslinger didn't need no random crits in the first place as the 3-hit combo is a total gimmick. Yes the combo grants crits, yes you shouldn't use it to hit people with, but a damage decrease there is just unnecessary. The Southern Hospitality however finally got nerfed, probably not by enough though.
The Eyelander and Claymore really didn't need another nerf - I still vote for them having random crits enabled and the Targe disabling them on your melee weapon (as controlled/granted crits are a tradeoff for random crits). -25% melee damage on the Ullapool Caber doesn't even work as the explosion still does the same damage.
The Powerjack didn't need to get nerfed, either. (Yes I know I'm seeing this from a no-crit server perspective.)

Vita-saw being able to see enemy health is a pretty dumb mechanic but why not I guess. The Quick-Fix I didn't get to test yet but healing ~300 health per second on ubercharge sounds like enough to rival the actual uber even against Sentries, especially since knockback is disabled.

The new Flare detonation is nice but I don't see why they can't just give this alt-fire to the old Flare Gun. It's in need of some love. 100% crits on burning targets was pretty much expected a buff and I appreciate it. This (achieved with the "crits on minicrit" attribute) and the 50-ammo airblast on Backburner I actually wanted to implement on my own server so that gives me some hope I'm not completely off myself.

FoS nerf doesn't change much, Dalokohs Bar is still useless, Loch-n-Load is still useless but can now do annoying instagibs, Equalizer tweaks are welcome but minimal, Mad Milk is still broken and the Sleeper still worthless.

More obvious overheal effect and the healing combat text are nice though. Overall this update gives me hope again - they're going in the right direction again finally after like four months of random stumbling.

The Equalizer's "can't be healed when out" attribute is actually meaningful now too!
 
Last edited:

Mariner

L2: Junior Member
Jan 16, 2011
59
20
Wow, there's actually a substantial difference between the Beta and the game proper. Downloading again.
 

Wilson

Boomer by Sleep
aa
May 4, 2010
1,385
1,223
The new flare gun and Sydney Sleeper changes made me jump all over the place, as someone who snipes a lot with SS and loves playing pyro, these changes are made out of pure gold.
 

StickZer0

&#128153;&#128153;&#128131;&#128153;&#128153;
aa
Nov 25, 2008
664
647
New flaregun <3
New medigun <3
Generally everything about this update <3
 

Mr.Blob

L8: Fancy Shmancy Member
Jun 12, 2009
573
249
The Sydney Sleeper is still a piece of shit :>

You will never convert me Valve! - Ahaha!