WiP in WiP, post your screenshots!

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
Not final; -staticproplighting lights each prop per-vertex, not based on its origin. If you put that into advanced compile options, you should have a better-looking map without awkward lighting.
 

KingOfSandvich

L1: Registered
Jan 18, 2011
26
12
Meet The Ion Cannon:

cpspacestation0007.png


This (taken from a bad angle on purpose to keep the rest of the map a surprise) is the main goal of cp_Space_Station: my Gravel Pit type space map I'm making for the Asymmetry contest. It'll take place in a RED space station, but entirely indoors at normal gravity.
 
Mar 23, 2010
1,872
1,696

Deloras

L2: Junior Member
Aug 20, 2009
98
89
Looks really weird as a weapon, who will be silly enough to try to hit someone with that? Someone clever will just try to avoid the hit and immediately catch the weapon by its curve part. I know we can't do that in Tf2, but the curve of that axe is useless and make it looks weak.
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
Pres, try using Textured Shaded; it doesn't work on some dev textures though.