Bastion

PL Bastion a3

Mr. Wimples

L6: Sharp Member
Jan 27, 2010
276
226
Alright, here it is. Bastion; a Badwater-esque payload map complete with three cap points and a final magma-ey destination. The blu team pushes the cart up to a red stronghold on a remote volcanic island all the way to a pit of boiling magma. Possibly a minuscule percent more professional than my previous releases.

Glaring things that will be changed:
- Right now there isn't much spatial management in the water part of the map, I really didn't know how to handle water-filled areas in TF2, I may just avoid it entirely in a future release
-The opening area of the map is in need of major reworking, will get to that in A4. Supply the bulk of your feedback from the second point on if at all possible.

Any feedback is greatly appreciated. :T
 
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Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
Seems very interesting and looks like it'll play well. I can't wait to see this on a Gameday :)
 

nik

L12: Fabulous Member
Aug 14, 2009
987
564
oh boy the particles for this baby are going to be so awesome
 

Ratosai

L1: Registered
Apr 13, 2010
5
0
This is gunna look SOOO purdy when it's fully detailed.
 

Huckle

L3: Member
May 31, 2010
149
101
I love the geometry on the 6th (and 4th) screenshot. Great use of height diferences and doorways/windows showing action.
 

REEJ

L420: High Member
Aug 26, 2010
437
176
bastion_a3

1. Mid-opening gate is awesome
2. Giant clear-glass visor @ last point RED spawn looks kind of odd
3. Water in front of first BLU spawn is too deep in my opinion
 

LeSwordfish

semi-trained quasi-professional
aa
Aug 8, 2010
4,102
6,597
I !fb'd this, but i hate how several of the spawns require a drop-down from them. in some cases it seems nothing more than pointless, and i dont think any of them would matter if they had a staircase.

The door is cool, but i dont like how, after capturing the point, there's a bit of an awkward pause. Its like "What an awesome fight! Kill, kill, push da cart... pause.... wait... check watch... *cough*... KILL, KILL!" Bit of an odd moment. It isnt even good for building up ubers, since there's never a big defense behind it.
 

Mr.Blob

L8: Fancy Shmancy Member
Jun 12, 2009
573
249
For some reasons in this map as RED I was spawning behind where Blue were pushing the cart.
- This shouldn't be happening throughout. - Spies have fun, everything else gets wrecked due to spam
Fix this and it should be a lot more fun to play.. :D
 

Fruity Snacks

Creator of blackholes & memes. Destroyer of forums
aa
Sep 5, 2010
6,394
5,571
For some reasons in this map as RED I was spawning behind where Blue were pushing the cart.
- This shouldn't be happening throughout. - Spies have fun, everything else gets wrecked due to spam
Fix this and it should be a lot more fun to play.. :D

Ands its easier to snipe, especially for him :p