Alright, most of this is clipping errors or oversights.
In general you need to
- Make the bases less maze-like
- Move the bases farther apart
- Create more incentives to go to certain areas
Make the props in these images non-solid or player clip them better:
Player clip these areas so you can't get stuck on them running against the wall:
I can stand on this wall, on the dark part:
I can stand on this doorway:
These lights don't go this high up on a wall like that -- either near the floor or over a doorway:
Move your health and ammo packs down -- look at how other maps place them. Also increase the patch size:
You might want to clip the lip here so that players can't climb up it:
You might want to clip here so players can't go under:
Two things about this -- one, it looks like texture spam, and two, uneven floors reduce the effectiveness of splash damage because when it hits a wall it has some kind of bug where it reduces the damage dealt:
More places to clip the floors:
Way too steep:
Really low skybox, and no reason to really go out here:
Make it more obvious that you can't get up on those platforms:
You need a func_respawnroomvisualizer on every spawn exit:
What's the point of going in these places:
When you clip floors, use the invisible texture. Bullets and projectiles go through playerclip. To make the small rooms in the center neutral area more useful, move the health into them.