CP Launch

Urban

aa
Jul 27, 2009
212
352
This is the first map I have made which got to a reasonable standard. Normally I do half a map and then scrap it and start something new.

This is a 3 stage A/D cp map but i have only completed the 1st stage so far.

May be seen on a gameday soon!

Dodgy overhead added.
 
Last edited:

RaVaGe

aa
Jun 23, 2010
733
1,210
The map have a nice atmosphere but the playing area seems very tight... Just for your second screenshot, the displacement is very ugly, you should smooth it.
 

Urban

aa
Jul 27, 2009
212
352
This is a really nice map.
But, I found missing textures (in blu spawn). and I think the cap time of the first point is too short.

Thanks :) I totally forgot about the custom textures in the map (most likely the custom signs i got recently) And about the cap times, I wasnt really sure about them so I left them as the default from Boojum's Gametype Library.

The map have a nice atmosphere but the playing area seems very tight... Just for your second screenshot, the displacement is very ugly, you should smooth it.

Thanks for the feedback. Making my displacements look nice isn't particularly high on my priorities list but I may do it just for you. ;) And I think I need a quick playtest to decide whether the size is a problem. It played reasonably well with bots (as well as playing with bots can go anyway)
 

nik

L12: Fabulous Member
Aug 14, 2009
987
564
I thought this was called cp_lunch at first glance.

I MUST SAY I'M DISAPPOINTED.