CTF ctf_eycefigure8 [working name]

Mar 23, 2010
1,872
1,696
will you actually continue working on this one?

anywho looks pretty good. cant go wrong with a figure8. reminds me of badlands a tad.
 

lana

Currently On: ?????
aa
Sep 28, 2009
3,075
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The ramp in the second screenshot should really not crash into a cliff like that.
 

Eyce

L6: Sharp Member
Jan 13, 2010
370
225
Alpha 2 out, several changes after first playtest last night (AEDST) :)

A little detailed for an A1, waiting for gameday though.

Got a little ahead of myself, yes, but I prefer detailing the ground and whatnot so then it is relatively inviting for pubbers to stay in a playtest. :)


will you actually continue working on this one?

Yeah, I'll make sure to get this one further than I got Rippleside. :p


The ramp in the second screenshot should really not crash into a cliff like that.

Stop ruining my displacement fun >_>

As soon as you pointed that out, yeah, it looks a little off. I'll change the look of that when I detail the map out some more. ;)
 
Sep 1, 2009
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I feel that Its quite nice as a small fast paced ctf with alot of death pit accesses which pyros can overly use to piss people off; as shown with me and lilbro[ sooooo much fun ;D] I fell that a fully upgraded sentry can control the intel abit too much and the middle is a bit crowed at times. Also you should really block the sightline that snipers use[sitting at those coalmine fences] as its kind a pain being murdered by a spawn sniper.
 

Eyce

L6: Sharp Member
Jan 13, 2010
370
225
Aside from the one sniper sightline straight down over the bridge, I'm pretty happy with the map, so has the vast majority of players I've been playtesting with over the past week.

I will consider making the intel room a bit bigger, but most of the outdoor layout is pretty much locked in. :)