whats the problem with my compile log?

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Draser

L3: Member
May 17, 2010
144
12
** Executing...
** Command: "c:\program files (x86)\steam\steam\steamapps\Myusername\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steam\steamapps\Myusername\team fortress 2\tf" "C:\Program Files (x86)\Steam\steam\steamapps\lMyusername\sourcesdk_content\tf\mapsrc\sniper map.vmf"

Valve Software - vbsp.exe (Jul 7 2010)
2 threads
materialPath: c:\program files (x86)\steam\steam\steamapps\Myusername\team fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steam\steamapps\Myusername\sourcesdk_content\tf\mapsrc\sniper map.vmf
Patching WVT material: maps/sniper map/nature/blendrockgroundwall002_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steam\steamapps\lMyusername\sourcesdk_content\tf\mapsrc\sniper map.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Bad surface extents point: 1024.000000 -392.000000 64.000000
Bad surface extents point: 959.010010 647.855652 64.000000
Bad surface extents point: 3008.000000 944.000000 64.000000
Bad surface extents point: 3040.000000 -88.000000 64.000000
Bad surface extents - surface is too big to have a lightmap
material NATURE/BLENDROCKGROUNDWALL002 around point (2007.8 278.0 64.0)
(dimension: 0, 128>126)


** Executing...
** Command: "c:\program files (x86)\steam\steam\steamapps\Myusername\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steam\steamapps\Myusername\team fortress 2\tf" "C:\Program Files (x86)\Steam\steam\steamapps\Myusername\sourcesdk_content\tf\mapsrc\sniper map"

Valve Software - vvis.exe (Jul 7 2010)
2 threads
reading c:\program files (x86)\steam\steam\steamapps\Myusername\sourcesdk_content\tf\mapsrc\sniper map.bsp
Error opening c:\program files (x86)\steam\steam\steamapps\Myusername\sourcesdk_content\tf\mapsrc\sniper map.bsp

** Executing...
** Command: "c:\program files (x86)\steam\steam\steamapps\Myusername\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files (x86)\steam\steam\steamapps\Myusernamen\team fortress 2\tf" -noextra "C:\Program Files (x86)\Steam\steam\steamapps\Myusername\sourcesdk_content\tf\mapsrc\sniper map"

Valve Software - vrad.exe SSE (Jul 7 2010)

Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steam\steamapps\Myusername\sourcesdk_content\tf\mapsrc\sniper map.bsp
Error opening c:\program files (x86)\steam\steam\steamapps\Myusername\sourcesdk_content\tf\mapsrc\sniper map.bsp

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steam\steamapps\Myusername\sourcesdk_content\tf\mapsrc\sniper map.bsp" "c:\program files (x86)\steam\steam\steamapps\myusernamen\team fortress 2\tf\maps\sniper map.bsp"

The command failed. Windows reported the error:
"The system cannot find the file specified."
erm, i see that it isn't being found....
how do i make it be found? lol
in hammer i saved it, then pushed f9, and as far as i can see, i saved it in the right directory. any help?
 

A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,775
7,669
Bad surface extents point: 1024.000000 -392.000000 64.000000
Bad surface extents point: 959.010010 647.855652 64.000000
Bad surface extents point: 3008.000000 944.000000 64.000000
Bad surface extents point: 3040.000000 -88.000000 64.000000
Bad surface extents - surface is too big to have a lightmap
material NATURE/BLENDROCKGROUNDWALL002 around point (2007.8 278.0 64.0)
(dimension: 0, 128>126)


That is your problem. Make the surface smaller I guess.
 

Exist

L6: Sharp Member
Oct 31, 2009
306
136
What ABS said. But also, why would anyone need a map this huge?!
 

Draser

L3: Member
May 17, 2010
144
12
erm, all of those surfaces are dispacements.....

that isn't what i'm having problems with atm though.
Read the last section of the compile log.....it isn't found. I want to know why its not found. Not if my materials are off.
 

Draser

L3: Member
May 17, 2010
144
12
it has 12 surfaces total. in the entire freaking map, how is that huge?
 

A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,775
7,669
That IS the problem you are having. The last section is an effect, not a cause. The bad surface extent is a fatal error that prevents the BSP from being created, thus cannot be found.

It's not the total surface area, but rather one surface in particular is too large or is malformed. If you have a really big one, try chopping it up. If you don't, try remaking some of them.
 

Draser

L3: Member
May 17, 2010
144
12
alrighty, i did that, sorry for being a bonehead, lol. it worked.