WIP -- Lyzák [symm v. asymm]

Lyzak

L2: Junior Member
Aug 17, 2010
75
1
Here is my WIP thread for my Symmetry v. Asymmetry Contest entry. This is an Attack/Defend map with either 3 or 4 control points, utilizing the new Construction theme. Kudos to the responsible gentlemenn. In 3 words, I started late. :facepalm:

Good luck to everyone else! See you at the finish line!

State:
:clippingtool:
 
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Mr. P. Kiwi

L5: Dapper Member
Nov 22, 2009
244
95
It looks like a really fun area to play. Hope the other points won't disappoint my expectations.
But if that blue thing is indeed water, you should move them away.
Imagine this:
x1 RED pyro
x5 BLU players (capturing the point)
The pyro will come to burn them, they will jump in the water while the point isn't captured the BLU players can come again knowing that there's a pyro up there...
Just something to consider.
Keep up the great work!
 

Lyzak

L2: Junior Member
Aug 17, 2010
75
1
Actually I think I did an excellent job balancing the water (which is only present at this first point, the easiest one to capture) with the height of the point. A defending Pyro can't rake up the burn damage because of the water nearby, but because of the height, their airblasts are a useful way to clear the point. Less damage, more tactics. Again, like I said before, the water will not be a reoccurring theme, just this point.

Thanks for your comments. =D
-Lyzák
 

nik

L12: Fabulous Member
Aug 14, 2009
987
564
notenoughdev :3

seriously though, you REALLY need to block out your layout in dev first, then refine that and move on. the stage your map looks as if it's in right now is late alpha..
 

Lyzak

L2: Junior Member
Aug 17, 2010
75
1
PROGRESS [/minor]

Yea, I'm a detail freak. I just needed to set a basic ground for myself, especially since it seems that the map itself often has to be molded around props - those inflexible things.

But in general, I should be using more DEV and less TEXTURE from here to the end of this alpha.
 

Lyzak

L2: Junior Member
Aug 17, 2010
75
1
Yea I was concerned about those doors. I wish there were more door options, because you're right -- they don't fit.

Suggestions?
 

re1wind

aa
Aug 12, 2009
644
588
i suggest you draw out the layout with either pen and paper or in a digital drawing program [photoshop, painter] because, as enjoyable as it is to go straight to hammer and think up of cool areas, chances are they will almost certainly have major gameplay, visibility, and other issues. I used to make maps straight in hammer without too much thought, and going back to fix them is always a very very tedious process.

just a recomendation. :)
 

Lyzak

L2: Junior Member
Aug 17, 2010
75
1
re1wind, I have 7 pages of concept for this map so far, all hand drawn. I have almost a ream worth of all my sketches for all maps I've ever imagined. I don't just hammer stuff out. =)
 

Lyzak

L2: Junior Member
Aug 17, 2010
75
1
It will indeed be a challenge, but this map is comparatively small, and every bit of work on the draft I have done has focused intensely on area division. Whether or not that comment was sidelong or earnest, I really don't care anymore. =p
 

Lyzak

L2: Junior Member
Aug 17, 2010
75
1
Progress - just uploaded an overhead of the map so far, although it's still missing a considerable bit of blockwork.
 

What Is Schwa

L6: Sharp Member
Jan 13, 2008
375
445
I really like the layout of the water point. It has serious potential and offers something that hasn't been done before. It may or may not be absolutely perfect, but it has uniqueness going for it. In a sea of quickly forgettable maps it will stand out. Keep it up dude!
 

Lyzak

L2: Junior Member
Aug 17, 2010
75
1
Taking a break to work on music composition - in the meantime, I have to redesign points 3 and 4, as well as the transitions around 1 and 2. Also, thanks for the compliment, Schwa.