Infinite motion: Help required!

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DrNightKOT

L1: Registered
Jan 26, 2011
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I am making an elevator themed map now, but I have problems with doing ilusion of infinite motion. It looks very ugly with lights on. Can someone help please!
 

Bockagon

L3: Member
Jul 15, 2009
147
72
Best thing to do would be to use a scrolling texture. That's how the train maps make it look like the train is moving. In reality nothing is physically moving, just the texture on the ground.
 

DrNightKOT

L1: Registered
Jan 26, 2011
30
8
Thanks, but if I want to make some kind of light that moves with this texture?

Edit: I used funk_tanktrain + path_track infinite motion system.
 
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lana

Currently On: ?????
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Sep 28, 2009
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Lighting is not dynamic in Source. Because it still runs on Quake, all lightmaps are built into the map before hand.
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
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funk_tanktrain
 

DrNightKOT

L1: Registered
Jan 26, 2011
30
8
Aww. Thats bad
I saw the parent function on the light_dynamic entity, can it work (I have tried once but something gone wrong)? And I forgot that I used not tanktrain, but tracktrain (Difference?)
 
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DrNightKOT

L1: Registered
Jan 26, 2011
30
8
Ah, I found the solution. I should place lights better :). It was so simple -_-. Anyway thanks!
 

lana

Currently On: ?????
aa
Sep 28, 2009
3,075
2,778
Aww. Thats bad
I saw the parent function on the light_dynamic entity, can it work (I have tried once but something gone wrong)? And I forgot that I used not tanktrain, but tracktrain (Difference?)

Don't use tanktrain. Seba doesn't know what he's talking about. Use func_tracktrain.