CP wetstone

re1wind

aa
Aug 12, 2009
644
588
basic top-down layout. Not fond of red's spawn, and want to add a 3rd cp. lots of flanking opportunities, too many?

Assymetric CP competition.

Sand colour is outdoors, darker = higher
purple = indoors, darker = higher
ignore green for now, i need to rethink it, but is meant to signify door[ways]
light blue = ledges that may or may not be reachable
red = windows or glass
orange= doors that un/lock when cp1 is captured
Left one is unlocked after cp1 to give blue better access to cp2.
right door is locked after cp1 is captured

Purple corridor on the right between red spawn and cp1 is a covered bridge.

cp_wetstone_concept.jpg
 

lana

Currently On: ?????
aa
Sep 28, 2009
3,075
2,778
Looks well planned. CP2 might be tricky to defend being closed in.
 

tyler

aa
Sep 11, 2013
5,102
4,621
Unless you literally mean wet rocks, this is spelled whetstone. But since you colored things as sand, maybe you do mean wet stone?
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
The distances between points and BLU spawn worry me. It seems like once the attackers actually push through the area between CP1 and 2, there will be no time left to properly attack the point. Iunno.
 

re1wind

aa
Aug 12, 2009
644
588
Not really pleased with red spawn and cp2 that much anyways, and put the least time in it. got some ideas on how to improve it a bit in terms of defendability.

Its also "wetstone", as in non-dry stone, so i'm probably going for a slightly swampy rocky theme. Name is kind of temporary anyways.
 

re1wind

aa
Aug 12, 2009
644
588
planning mk2
orange = one-way red door that gets locked after cp1 is captured.
blue = one-way blu door that gets unlocked after cp1 is captured.

Still not particularly keen on the middle area, and those two green doors leading to the area infront of cp2 can quite easily be kept closed with stickies and sentries, so i'm going to have to change some stuff there as well. Trying to keep the lines of sight down as much as possible.

half the map has been blocked out, and i'm rather hesitant to block out the middle area leading to cp2 as i'm not satisfied with the middle area and cp2.

cp_wetstone_concept2.jpg