Low quality model texture.
This is a dim route. It slows people down too much to be usable, and also opens/closes so is no good for spies.
Just use the standard CP numbering, for christs sake. i spent twenty minuites on it, and still couldnt tell where the signs pointed me to.
Hl2 textures ugh.
A (incedentally a counterintuitively retarded thing to call a midpoint) is going to be impossible to attack.
Need a displacement here!
These areas are like five fricking feet from each other, and have entirely different colours.
Spawncampers dream home!
Blue textures in red area, plus nonsolid props?
This would be a lot easier to understand if it was more stylised.
Players dont expect these doors to open. This is extra important because it means they wont notice a route into the vents (more on that later)
"But players who've played the original blackmesa will know"
"And those who havent will be shafted."
How do i know i cant shoot this, compared to the others?
Looks dumb on the rockface, put it on some kind of wall.
Quite a powerful sentry position.
Ugh, half-life-2 texture.
When these servers go down, do they send the Geek Squad in through the air-vent or the alice-in-wonderland door?
ITS SOOO SHIIIIINNNNYYYY!!!!
Sightline! Come to think of it, this areas sightlines are just dim. No class but sniper will be at all viable.
I count two routes into the vents. One of them is hidden. This is going to make people hate your maps layout.
That's a rooftop prop. In here, it just looks like a big grey square.
You have to shoot these out? There's no precedent for that! How do people know they have to do that?
Lighting anomaly visible. plus, the vent lights are too team-saturated.
This control point area is just a box. What interesting gameplay will take place here?
I hope they dont expect to use those rockets, except for making themselves a skylight.
A looks to be a damn ridiculous layout, with height advantage, extra routes, ability to vapourate cappers AND the damn ramps all giving bonuses to defenders. One soldier could lock this down for hours. Hows that for stalemates?
Whew! Done!