Hammer Compile Error with Construction Pack

TheDoc

L1: Registered
Jan 22, 2011
2
0
Hey everyone!
I have recently been working on a koth map and using the awesome new construction pack models. But im having an issue when I attempt to compile the map and I get a error within tf2 stating that it cannot find the map's file. Here is the console printout:

Code:
Not playing a local game.
CModelLoader::Map_IsValid:  No such map 'maps/koth_construction.bsp'
map load failed: koth_construction not found or invalid
Can't use cheat cvar fog_start in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar fog_end in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar fog_startskybox in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar fog_endskybox in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar r_farz in multiplayer, unless the server has sv_cheats set to 1.

Any ideas?
I don't think the models are causing it but I'm not ruling anything out yet.

*Edit
forgot to include the compile dialog:

Code:
** Executing...
** Command: "h:\program files (x86)\steam\steamapps\powells240\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "h:\program files (x86)\steam\steamapps\powells240\team fortress 2\tf" "H:\Program Files (x86)\Steam\steamapps\powells240\team fortress 2\tf\maps\koth_construction.vmf"

Valve Software - vbsp.exe (Jul  7 2010)
2 threads
materialPath: h:\program files (x86)\steam\steamapps\powells240\team fortress 2\tf\materials
Loading H:\Program Files (x86)\Steam\steamapps\powells240\team fortress 2\tf\maps\koth_construction.vmf
Patching WVT material: maps/koth_construction/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity prop_dynamic (160.00 -288.00 64.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
Displacement 4 has bad geometry near -352.00 -194.00 38.75
Can't compile displacement physics, exiting.  Texture is DEV/DEV_BLENDMEASURE


** Executing...
** Command: "h:\program files (x86)\steam\steamapps\powells240\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "h:\program files (x86)\steam\steamapps\powells240\team fortress 2\tf" "H:\Program Files (x86)\Steam\steamapps\powells240\team fortress 2\tf\maps\koth_construction"

Valve Software - vvis.exe (Jul  7 2010)
2 threads
reading h:\program files (x86)\steam\steamapps\powells240\team fortress 2\tf\maps\koth_construction.bsp
Error opening h:\program files (x86)\steam\steamapps\powells240\team fortress 2\tf\maps\koth_construction.bsp

** Executing...
** Command: "h:\program files (x86)\steam\steamapps\powells240\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters:  -game "h:\program files (x86)\steam\steamapps\powells240\team fortress 2\tf" "H:\Program Files (x86)\Steam\steamapps\powells240\team fortress 2\tf\maps\koth_construction"

Valve Software - vrad.exe SSE (Jul  7 2010)

      Valve Radiosity Simulator     
2 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']

Loading h:\program files (x86)\steam\steamapps\powells240\team fortress 2\tf\maps\koth_construction.bsp
Error opening h:\program files (x86)\steam\steamapps\powells240\team fortress 2\tf\maps\koth_construction.bsp

** Executing...
** Command: Copy File
** Parameters: "H:\Program Files (x86)\Steam\steamapps\powells240\team fortress 2\tf\maps\koth_construction.bsp" "h:\program files (x86)\steam\steamapps\powells240\team fortress 2\tf\maps\koth_construction.bsp"

this was put into compile log checker but I didn't get any errors that i could see.


Thanks for the Help!
 
Last edited:

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
Code:
Displacement 4 has bad geometry near -352.00 -194.00 38.75
Can't compile displacement physics, exiting.  Texture is DEV/DEV_BLENDMEASURE

Go to those coordinates, find the displacement near there, fix it. It's nothing to do with Construction models. Because you have a bad disp, VBSP doesn't run and doesn't create the .bsp file, hence TF2 can't find it.
 

TheDoc

L1: Registered
Jan 22, 2011
2
0
Thanks for the quick reply. I'm fairly new and still learning some of the more advanced features. I wasn't sure if the models could have caused them or not so i just wanted to be specific, not bashing the excellent quality. The displacement seems to have caused the error and it was resolved. Sorry if I wasted your time.
 
Jun 19, 2009
812
814
Thanks for the quick reply. I'm fairly new and still learning some of the more advanced features. I wasn't sure if the models could have caused them or not so i just wanted to be specific, not bashing the excellent quality. The displacement seems to have caused the error and it was resolved. Sorry if I wasted your time.

A good question is never a waste of time!