CP Lancelothold

Knight-Errant

L3: Member
Mar 12, 2010
131
36
Style: Medieval Mode
Theme: Swamp, Castle
Light: Daylight
Version: A2
Authors: Knight-Errant (layout), Midel (programming)

There isn't really much to say about this map at the moment.
 
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The_Ulf

L6: Sharp Member
May 26, 2009
399
115
Looks like it could be interesting!

Some areas look perhaps cramped - but I really can't say since I don't have really any sense of what is and isn't overcrowded in Medieval mode what with the melee only and whatnot.

Also - in the third screenshot it looks like you have some over-shadowed props that could be fixed with info_lighting entities (if you didn't know already).
 

Knight-Errant

L3: Member
Mar 12, 2010
131
36
I have to agree with you on the "looks cramped" there, but its A1 and I'm not sure off hand, but I think it might be a larger area than Degroot Keep's point. Though haven't actually tested a map that wasn't Degroot Keep for the new Medieval Mode to fix it just yet. I will definitely keep that in mind after it gets playtested.
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
What's Midel doing, exactly? In other words, why does a map need programming?
 

DJive

Cake or Death?
aa
Dec 20, 2007
1,465
741
Camelot!
Camelot!
Camelot!

DJive: [derisively] It's only a model!
 

PenPen

L5: Dapper Member
Apr 24, 2008
207
136
Ooh, a medieval map. You know, I'll put this on my totally empty medieval server and have this as part of the map rotation.

If I got any feedback, I'll let you know.

Edit:

I was running around in spawn as red team and came across this gate which goes to C, and I got instakilled. There's two of these gates, and both kill me instantly on touch.

cp_lancelothold_a10000.jpg
 
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Midel

L1: Registered
Aug 24, 2008
45
14
Ooh, a medieval map. You know, I'll put this on my totally empty medieval server and have this as part of the map rotation.

If I got any feedback, I'll let you know.

Edit:

I was running around in spawn as red team and came across this gate which goes to C, and I got instakilled. There's two of these gates, and both kill me instantly on touch.

cp_lancelothold_a10000.jpg

Oh crap. Something didn't disable correctly. Sending a update before the gameday!
 

Knight-Errant

L3: Member
Mar 12, 2010
131
36
Edit:

I was running around in spawn as red team and came across this gate which goes to C, and I got instakilled. There's two of these gates, and both kill me instantly on touch.


Apparently, the last two new doors were not set to disable at start of map, only after they've been opened once.

Thank you for this find, I totally didn't even check them the ump-teenth time around.



EDIT:

OP update now has download to a1a. Its a shame I didn't catch that going through it so many times before.
 
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Sep 1, 2009
573
323
I quite like the map, but can't really say much as I don't really map for medievil mode
 

Knight-Errant

L3: Member
Mar 12, 2010
131
36
I wasn't able to play the map with you guys due to a hardware crash with the graphic card. I am a bit lost in what to change. The time I was there There was bit of a complaint that the map's game style was too "Gravepit" like, among other things like confusing layout and a dead end.
 
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