texture shift keeps resetting

bob+M|M+

L6: Sharp Member
Mar 31, 2008
346
394
has anyone had this problem before? I'm trying to use the hydro cheap water, but the red line keeps getting in the way. so I shift the texture to fix it, save it, close it, but when I open the file again the red line is back and my previous texture shift is ignored.

waterhelpdq6.png
 

R3dRuM

L6: Sharp Member
Feb 13, 2008
303
19
Don't really think people care about texture alignment in gimmick maps like jump maps.

Anyway, click your first texture, then alt+click the next with it still highlighted
 

S.E.A.L.#555

L1: Registered
Nov 8, 2007
23
8
I finally figured out what the problem is with this.

I don't know WHY, but the axis lines across the map along X and Y, at (0,Y) and (X,0), are the regions where the problems lie.

For some reason, the texture water_hydro_cheap, draws red bands along these axes.

If you select your ENTIRE MAP and move it to a place such that your water does not cross these axes, your problem will disappear.

Strange, but at least it's a workaround solution.