Light and Reflection Problems

McFlurry

L1: Registered
Oct 30, 2010
4
0
Hello everyone. I'd like to get right to the point and explain my problem today. I've been having an issue with 1 model appearing bright white in my map even though there isn't much light on it. Also I have a small problem with reflective surfaces reflecting the missing texture texture.
event.jpg

I don't believe I can do much about those warnings, harvest_event has many named light sources.
Code:
materialPath: g:\program files (x86)\steam\steamapps\window_wind\team fortress 2\tf\materials
Loading G:\Program Files (x86)\Steam\steamapps\window_wind\team fortress 2\tf\maps\arena_harvest_event.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/arena_harvest_event/harvest/ground_to_green_grass_001_nosprites_wvt_patch
Patching WVT material: maps/arena_harvest_event/harvest/ground_to_green_grass_001_wvt_patch
Patching WVT material: maps/arena_harvest_event/harvest/ground_to_green_grass_002_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1192 detail faces...done (1)
Merging details...done (1)
FixTjuncs...
PruneNodes...
WriteBSP...
done (2)
writing G:\Program Files (x86)\Steam\steamapps\window_wind\team fortress 2\tf\maps\arena_harvest_event.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_harvest_night_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_harvest_night_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_harvest_night_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_harvest_night_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (2) (1076603 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 3472 texinfos to 2794
Reduced 107 texdatas to 98 (2392 bytes to 1930)
Writing G:\Program Files (x86)\Steam\steamapps\window_wind\team fortress 2\tf\maps\arena_harvest_event.bsp
19 seconds elapsed



3 threads
reading g:\program files (x86)\steam\steamapps\window_wind\team fortress 2\tf\maps\arena_harvest_event.bsp
reading g:\program files (x86)\steam\steamapps\window_wind\team fortress 2\tf\maps\arena_harvest_event.prt
 958 portalclusters
2269 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 3099 visible clusters (0.00%)
Total clusters visible: 487801
Average clusters visible: 509
Building PAS...
Average clusters audible: 909
visdatasize:224548  compressed from 229920
writing g:\program files (x86)\steam\steamapps\window_wind\team fortress 2\tf\maps\arena_harvest_event.bsp
7 minutes, 51 seconds elapsed



[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']

Loading g:\program files (x86)\steam\steamapps\window_wind\team fortress 2\tf\maps\arena_harvest_event.bsp
8907 faces
9 degenerate faces
979862 square feet [141100224.00 square inches]
533 Displacements
333396 Square Feet [48009136.00 Square Inches]
8898 patches before subdivision
86298 patches after subdivision
190 direct lights
0
WARNING: Too many light styles on a face at (834.000000, -831.000000, 88.000000)

WARNING: Too many light styles on a face at (958.000000, -831.000000, 88.000000)

WARNING: Too many light styles on a face at (824.000000, -831.000000, 152.000000)

WARNING: Too many light styles on a face at (1016.000000, -831.000000, 152.000000)

WARNING: Too many light styles on a face at (1016.000000, -1199.000000, 120.000000)
..
WARNING: Too many light styles on a face at (1459.000000, -406.000000, 72.000000)

WARNING: Too many light styles on a face at (186.000000, -639.000000, 8.000000)

WARNING: Too many light styles on a face at (-390.000000, -639.000000, 104.000000)
.
WARNING: Too many light styles on a face at (-1463.000000, 270.000000, 88.000000)
1
WARNING: Too many light styles on a face at (868.000000, -1191.000000, 84.000000)
.
WARNING: Too many light styles on a face at (868.000000, -1196.000000, 89.000000)

WARNING: Too many light styles on a face at (-868.000000, 1196.000000, 89.000000)
.
WARNING: Too many light styles on a face at (-188.000000, 654.000000, 69.000000)

WARNING: Too many light styles on a face at (188.000000, -654.000000, 69.000000)

WARNING: Too many light styles on a face at (-296.000000, -646.000000, 69.000000)
.2
WARNING: Too many light styles on a face at (-1016.000000, 831.000000, 168.000000)

WARNING: Too many light styles on a face at (-824.000000, 831.000000, 168.000000)

WARNING: Too many light styles on a face at (-958.000000, 831.000000, 88.000000)

WARNING: Too many light styles on a face at (-834.000000, 831.000000, 88.000000)

WARNING: Too many light styles on a face at (-1016.000000, 1199.000000, 120.000000)
.
WARNING: Too many light styles on a face at (1463.000000, -270.000000, 88.000000)

WARNING: Too many light styles on a face at (1463.000000, -479.669983, 97.669945)

WARNING: Too many light styles on a face at (-868.000000, 1191.000000, 84.000000)
..3.
WARNING: Too many light styles on a face at (1466.000000, -406.000000, 105.000000)
.
WARNING: Too many light styles on a face at (955.000000, -852.000000, 84.000000)

WARNING: Too many light styles on a face at (955.000000, -852.000000, 90.000000)

WARNING: Too many light styles on a face at (955.000000, -840.000000, 88.000000)
.
WARNING: Too many light styles on a face at (-376.000000, -641.000000, 66.000000)

WARNING: Too many light styles on a face at (-440.000000, -641.000000, 66.000000)
4.
WARNING: Too many light styles on a face at (1466.000000, -478.831421, 105.108101)

WARNING: Too many light styles on a face at (-1466.000000, 392.000000, 97.000000)

WARNING: Too many light styles on a face at (1466.000000, -392.000000, 97.000000)
.
WARNING: Too many light styles on a face at (-248.000000, -603.000000, 8.500000)
.5...6..
WARNING: Too many light styles on a face at (-955.000000, 852.000000, 90.000000)

WARNING: Too many light styles on a face at (-955.000000, 852.000000, 84.000000)

WARNING: Too many light styles on a face at (-955.000000, 840.000000, 88.000000)
.7
WARNING: Too many light styles on a face at (184.000000, -639.000000, 28.000000)

WARNING: Too many light styles on a face at (-72.000000, -824.000000, 33.000000)

WARNING: Too many light styles on a face at (-664.000000, -760.000000, 33.000000)

WARNING: Too many light styles on a face at (104.000000, -148.000000, 33.000000)

WARNING: Too many light styles on a face at (71.999985, 824.000000, 33.000000)
.
WARNING: Too many light styles on a face at (1304.000000, 1416.000000, 33.000000)
..8.
WARNING: Too many light styles on a face at (920.000000, -855.000000, 81.500000)

WARNING: Too many light styles on a face at (856.000000, -860.000000, 84.000000)

WARNING: Too many light styles on a face at (920.000000, -1032.000000, 84.000000)

WARNING: Too many light styles on a face at (-872.139648, 1186.771240, 83.000000)

WARNING: Too many light styles on a face at (-936.139648, 1023.386230, 83.000000)
..9
WARNING: Too many light styles on a face at (-1352.000000, -1352.000000, 33.000000)
.
WARNING: Too many light styles on a face at (-254.545471, -504.749786, 2.163558)

WARNING: Too many light styles on a face at (-540.398804, -635.642029, 11.846855)

WARNING: Too many light styles on a face at (-312.727264, -621.090942, 2.000000)

WARNING: Too many light styles on a face at (239.999939, -457.818176, 2.000000)

WARNING: Too many light styles on a face at (917.333313, -853.134094, 79.410957)

WARNING: Too many light styles on a face at (1234.923706, -882.823486, 79.998528)

WARNING: Too many light styles on a face at (720.104370, -763.918518, 81.475395)

WARNING: Too many light styles on a face at (1205.875488, -601.137451, 48.412277)

WARNING: Too many light styles on a face at (215.272675, -645.091003, 2.000000)

WARNING: Too many light styles on a face at (775.179504, -601.129333, 55.546455)

WARNING: Too many light styles on a face at (591.690918, -601.111084, 57.701832)

WARNING: Too many light styles on a face at (406.153809, -868.923157, 2.000000)

WARNING: Too many light styles on a face at (327.111115, -440.888885, 2.000000)

WARNING: Too many light styles on a face at (436.284851, -824.888916, 2.000000)

WARNING: Too many light styles on a face at (775.080811, -440.816040, 13.553442)

WARNING: Too many light styles on a face at (1031.187012, -440.878235, 18.871241)

WARNING: Too many light styles on a face at (384.117798, -185.400787, 17.801020)

WARNING: Too many light styles on a face at (775.209167, -184.496017, 2.273830)

WARNING: Too many light styles on a face at (1031.161621, -184.462753, -5.873769)

WARNING: Too many light styles on a face at (532.751831, -577.375549, -38.010284)

WARNING: Too many light styles on a face at (-384.331421, 185.421082, 14.090641)

WARNING: Too many light styles on a face at (-327.119568, 355.655426, 5.332910)

WARNING: Too many light styles on a face at (637.646423, -440.958740, 4.510250)

WARNING: Too many light styles on a face at (692.617554, -184.433441, 7.431219)

WARNING: Too many light styles on a face at (-1234.923706, 882.823486, 79.998528)

WARNING: Too many light styles on a face at (-832.004517, 838.284058, 80.862114)

WARNING: Too many light styles on a face at (-720.104370, 763.918518, 81.475395)

WARNING: Too many light styles on a face at (-991.753479, 1090.465088, 80.845833)

WARNING: Too many light styles on a face at (-1205.875488, 601.137451, 48.412277)

WARNING: Too many light styles on a face at (-775.179504, 601.129333, 55.546455)

WARNING: Too many light styles on a face at (-591.690918, 601.111084, 57.701832)

WARNING: Too many light styles on a face at (-406.153809, 839.384705, 2.000000)

WARNING: Too many light styles on a face at (-436.284851, 824.888916, 2.000000)

WARNING: Too many light styles on a face at (-775.080811, 440.816040, 13.553442)

WARNING: Too many light styles on a face at (-1031.187012, 440.878235, 18.871241)

WARNING: Too many light styles on a face at (-775.209167, 184.496017, 2.273830)

WARNING: Too many light styles on a face at (-1031.161621, 184.462753, -5.873769)

WARNING: Too many light styles on a face at (-637.646423, 440.958740, 4.510250)

WARNING: Too many light styles on a face at (-692.617554, 184.433441, 7.431219)
..100...1...2...3...4...5...6...7...8...9...10transfers 8976436, max 1408
transfer lists:  68.5 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(129448, 73915, 52140)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(19962, 9586, 5196)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(4070, 1667, 739)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(787, 306, 123)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(172, 62, 23)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(36, 13, 4)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(8, 3, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0759 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
12 of 12 (100% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  12/1024          576/49152    ( 1.2%) 
brushes               3072/8192        36864/98304    (37.5%) 
brushsides           20370/65536      162960/524288   (31.1%) 
planes                7604/65536      152080/1310720  (11.6%) 
vertexes             18216/65536      218592/786432   (27.8%) 
nodes                 1941/65536       62112/2097152  ( 3.0%) 
texinfos              2794/12288      201168/884736   (22.7%) 
texdata                 98/2048         3136/65536    ( 4.8%) 
dispinfos              533/0           93808/0        ( 0.0%) 
disp_verts           15397/0          307940/0        ( 0.0%) 
disp_tris            20608/0           41216/0        ( 0.0%) 
disp_lmsamples      943748/0          943748/0        ( 0.0%) 
faces                 8907/65536      498792/3670016  (13.6%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             7883/65536      441448/3670016  (12.0%) 
leaves                1954/65536       62528/2097152  ( 3.0%) 
leaffaces            11874/65536       23748/131072   (18.1%) 
leafbrushes           7611/65536       15222/131072   (11.6%) 
areas                    6/256            48/2048     ( 2.3%) 
surfedges            77549/512000     310196/2048000  (15.1%) 
edges                53847/256000     215388/1024000  (21.0%) 
LDR worldlights        190/8192        16720/720896   ( 2.3%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips           1197/32768       11970/327680   ( 3.7%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices         29736/65536       59472/131072   (45.4%) 
cubemapsamples           7/1024          112/16384    ( 0.7%) 
overlays               279/512         98208/180224   (54.5%) 
LDR lightdata         [variable]    12106488/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]      224548/16777216 ( 1.3%) 
entdata               [variable]      175648/393216   (44.7%) 
LDR ambient table     1954/65536        7816/262144   ( 3.0%) 
HDR ambient table     1954/65536        7816/262144   ( 3.0%) 
LDR leaf ambient      9996/65536      279888/1835008  (15.3%) 
HDR leaf ambient      1954/65536       54712/1835008  ( 3.0%) 
occluders                2/0              80/0        ( 0.0%) 
occluder polygons        4/0              48/0        ( 0.0%) 
occluder vert ind       16/0              64/0        ( 0.0%) 
detail props          [variable]           1/1504720  ( 0.0%) 
dtl prp lght          [variable]           1/338779   ( 0.0%) 
HDR dtl prp lght      [variable]           1/4        (25.0%) 
static props          [variable]           1/59788    ( 0.0%) 
pakfile               [variable]        3381/0        ( 0.0%) 
physics               [variable]     1076603/4194304  (25.7%) 
physics terrain       [variable]      109983/1048576  (10.5%) 

Level flags = 0

Total triangle count: 28246
Writing g:\program files (x86)\steam\steamapps\window_wind\team fortress 2\tf\maps\arena_harvest_event.bsp
4 minutes, 15 seconds elapsed



[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']

Loading g:\program files (x86)\steam\steamapps\window_wind\team fortress 2\tf\maps\arena_harvest_event.bsp
8907 faces
9 degenerate faces
979862 square feet [141100224.00 square inches]
533 Displacements
333396 Square Feet [48009136.00 Square Inches]
8898 patches before subdivision
86298 patches after subdivision
190 direct lights
0
WARNING: Too many light styles on a face at (834.000000, -831.000000, 88.000000)

WARNING: Too many light styles on a face at (958.000000, -831.000000, 88.000000)

WARNING: Too many light styles on a face at (824.000000, -831.000000, 152.000000)

WARNING: Too many light styles on a face at (1016.000000, -831.000000, 152.000000)

WARNING: Too many light styles on a face at (1016.000000, -1199.000000, 120.000000)
..
WARNING: Too many light styles on a face at (1459.000000, -406.000000, 72.000000)

WARNING: Too many light styles on a face at (186.000000, -639.000000, 8.000000)

WARNING: Too many light styles on a face at (-390.000000, -639.000000, 104.000000)
.
WARNING: Too many light styles on a face at (-1463.000000, 270.000000, 88.000000)
1
WARNING: Too many light styles on a face at (868.000000, -1191.000000, 84.000000)
.
WARNING: Too many light styles on a face at (868.000000, -1196.000000, 89.000000)

WARNING: Too many light styles on a face at (-868.000000, 1196.000000, 89.000000)
.
WARNING: Too many light styles on a face at (-188.000000, 654.000000, 69.000000)

WARNING: Too many light styles on a face at (188.000000, -654.000000, 69.000000)

WARNING: Too many light styles on a face at (-296.000000, -646.000000, 69.000000)
.2
WARNING: Too many light styles on a face at (-1016.000000, 831.000000, 168.000000)

WARNING: Too many light styles on a face at (-824.000000, 831.000000, 168.000000)

WARNING: Too many light styles on a face at (-958.000000, 831.000000, 88.000000)

WARNING: Too many light styles on a face at (-834.000000, 831.000000, 88.000000)

WARNING: Too many light styles on a face at (-1016.000000, 1199.000000, 120.000000)
.
WARNING: Too many light styles on a face at (1463.000000, -270.000000, 88.000000)

WARNING: Too many light styles on a face at (1463.000000, -479.669983, 97.669945)

WARNING: Too many light styles on a face at (-868.000000, 1191.000000, 84.000000)
..3.
WARNING: Too many light styles on a face at (1466.000000, -406.000000, 105.000000)
.
WARNING: Too many light styles on a face at (955.000000, -852.000000, 84.000000)

WARNING: Too many light styles on a face at (955.000000, -852.000000, 90.000000)

WARNING: Too many light styles on a face at (955.000000, -840.000000, 88.000000)
.
WARNING: Too many light styles on a face at (-376.000000, -641.000000, 66.000000)
4
WARNING: Too many light styles on a face at (-440.000000, -641.000000, 66.000000)
.
WARNING: Too many light styles on a face at (1466.000000, -478.831421, 105.108101)

WARNING: Too many light styles on a face at (-1466.000000, 392.000000, 97.000000)

WARNING: Too many light styles on a face at (1466.000000, -392.000000, 97.000000)
.
WARNING: Too many light styles on a face at (-248.000000, -603.000000, 8.500000)
.5...6..
WARNING: Too many light styles on a face at (-955.000000, 852.000000, 90.000000)

WARNING: Too many light styles on a face at (-955.000000, 852.000000, 84.000000)

WARNING: Too many light styles on a face at (-955.000000, 840.000000, 88.000000)
.7
WARNING: Too many light styles on a face at (184.000000, -639.000000, 28.000000)

WARNING: Too many light styles on a face at (-72.000000, -824.000000, 33.000000)

WARNING: Too many light styles on a face at (-664.000000, -760.000000, 33.000000)

WARNING: Too many light styles on a face at (104.000000, -148.000000, 33.000000)

WARNING: Too many light styles on a face at (71.999985, 824.000000, 33.000000)
.
WARNING: Too many light styles on a face at (1304.000000, 1416.000000, 33.000000)
..8.
WARNING: Too many light styles on a face at (920.000000, -855.000000, 81.500000)

WARNING: Too many light styles on a face at (856.000000, -860.000000, 84.000000)

WARNING: Too many light styles on a face at (920.000000, -1032.000000, 84.000000)

WARNING: Too many light styles on a face at (-872.139648, 1186.771240, 83.000000)

WARNING: Too many light styles on a face at (-936.139648, 1023.386230, 83.000000)
..9
WARNING: Too many light styles on a face at (-1352.000000, -1352.000000, 33.000000)
.
WARNING: Too many light styles on a face at (-254.545471, -504.749786, 2.163558)

WARNING: Too many light styles on a face at (-540.398804, -635.642029, 11.846855)

WARNING: Too many light styles on a face at (-312.727264, -621.090942, 2.000000)

WARNING: Too many light styles on a face at (239.999939, -457.818176, 2.000000)

WARNING: Too many light styles on a face at (917.333313, -853.134094, 79.410957)

WARNING: Too many light styles on a face at (1234.923706, -882.823486, 79.998528)

WARNING: Too many light styles on a face at (720.104370, -763.918518, 81.475395)

WARNING: Too many light styles on a face at (215.272675, -645.091003, 2.000000)

WARNING: Too many light styles on a face at (1205.875488, -601.137451, 48.412277)

WARNING: Too many light styles on a face at (775.179504, -601.129333, 55.546455)

WARNING: Too many light styles on a face at (591.690918, -601.111084, 57.701832)

WARNING: Too many light styles on a face at (406.153809, -868.923157, 2.000000)

WARNING: Too many light styles on a face at (327.111115, -440.888885, 2.000000)

WARNING: Too many light styles on a face at (436.284851, -824.888916, 2.000000)

WARNING: Too many light styles on a face at (775.080811, -440.816040, 13.553442)

WARNING: Too many light styles on a face at (1031.187012, -440.878235, 18.871241)

WARNING: Too many light styles on a face at (384.117798, -185.400787, 17.801020)

WARNING: Too many light styles on a face at (775.209167, -184.496017, 2.273830)

WARNING: Too many light styles on a face at (1031.161621, -184.462753, -5.873769)

WARNING: Too many light styles on a face at (532.751831, -577.375549, -38.010284)

WARNING: Too many light styles on a face at (-384.331421, 185.421082, 14.090641)

WARNING: Too many light styles on a face at (-327.119568, 355.655426, 5.332910)

WARNING: Too many light styles on a face at (637.646423, -440.958740, 4.510250)

WARNING: Too many light styles on a face at (692.617554, -184.433441, 7.431219)

WARNING: Too many light styles on a face at (-1234.923706, 882.823486, 79.998528)

WARNING: Too many light styles on a face at (-832.004517, 838.284058, 80.862114)

WARNING: Too many light styles on a face at (-720.104370, 763.918518, 81.475395)

WARNING: Too many light styles on a face at (-991.753479, 1090.465088, 80.845833)

WARNING: Too many light styles on a face at (-1205.875488, 601.137451, 48.412277)

WARNING: Too many light styles on a face at (-775.179504, 601.129333, 55.546455)

WARNING: Too many light styles on a face at (-406.153809, 839.384705, 2.000000)

WARNING: Too many light styles on a face at (-591.690918, 601.111084, 57.701832)

WARNING: Too many light styles on a face at (-775.080811, 440.816040, 13.553442)

WARNING: Too many light styles on a face at (-436.284851, 824.888916, 2.000000)

WARNING: Too many light styles on a face at (-1031.187012, 440.878235, 18.871241)

WARNING: Too many light styles on a face at (-775.209167, 184.496017, 2.273830)

WARNING: Too many light styles on a face at (-1031.161621, 184.462753, -5.873769)

WARNING: Too many light styles on a face at (-637.646423, 440.958740, 4.510250)

WARNING: Too many light styles on a face at (-692.617554, 184.433441, 7.431219)
..100...1...2...3...4...5...6...7...8...9...10transfers 8976422, max 1408
transfer lists:  68.5 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(129174, 73714, 52021)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(19916, 9556, 5180)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(4061, 1662, 737)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(785, 305, 122)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(172, 62, 23)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(36, 13, 4)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(8, 3, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0786 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
12 of 12 (100% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  12/1024          576/49152    ( 1.2%) 
brushes               3072/8192        36864/98304    (37.5%) 
brushsides           20370/65536      162960/524288   (31.1%) 
planes                7604/65536      152080/1310720  (11.6%) 
vertexes             18216/65536      218592/786432   (27.8%) 
nodes                 1941/65536       62112/2097152  ( 3.0%) 
texinfos              2794/12288      201168/884736   (22.7%) 
texdata                 98/2048         3136/65536    ( 4.8%) 
dispinfos              533/0           93808/0        ( 0.0%) 
disp_verts           15397/0          307940/0        ( 0.0%) 
disp_tris            20608/0           41216/0        ( 0.0%) 
disp_lmsamples      943748/0          943748/0        ( 0.0%) 
faces                 8907/65536      498792/3670016  (13.6%) 
hdr faces             8907/65536      498792/3670016  (13.6%) 
origfaces             7883/65536      441448/3670016  (12.0%) 
leaves                1954/65536       62528/2097152  ( 3.0%) 
leaffaces            11874/65536       23748/131072   (18.1%) 
leafbrushes           7611/65536       15222/131072   (11.6%) 
areas                    6/256            48/2048     ( 2.3%) 
surfedges            77549/512000     310196/2048000  (15.1%) 
edges                53847/256000     215388/1024000  (21.0%) 
LDR worldlights        190/8192        16720/720896   ( 2.3%) 
HDR worldlights        190/8192        16720/720896   ( 2.3%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips           1197/32768       11970/327680   ( 3.7%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices         29736/65536       59472/131072   (45.4%) 
cubemapsamples           7/1024          112/16384    ( 0.7%) 
overlays               279/512         98208/180224   (54.5%) 
LDR lightdata         [variable]    12106488/0        ( 0.0%) 
HDR lightdata         [variable]    12106488/0        ( 0.0%) 
visdata               [variable]      224548/16777216 ( 1.3%) 
entdata               [variable]      175648/393216   (44.7%) 
LDR ambient table     1954/65536        7816/262144   ( 3.0%) 
HDR ambient table     1954/65536        7816/262144   ( 3.0%) 
LDR leaf ambient      9996/65536      279888/1835008  (15.3%) 
HDR leaf ambient      9991/65536      279748/1835008  (15.2%) 
occluders                2/0              80/0        ( 0.0%) 
occluder polygons        4/0              48/0        ( 0.0%) 
occluder vert ind       16/0              64/0        ( 0.0%) 
detail props          [variable]           1/1504720  ( 0.0%) 
dtl prp lght          [variable]           1/338779   ( 0.0%) 
HDR dtl prp lght      [variable]           1/338469   ( 0.0%) 
static props          [variable]           1/59788    ( 0.0%) 
pakfile               [variable]        3381/0        ( 0.0%) 
physics               [variable]     1076603/4194304  (25.7%) 
physics terrain       [variable]      109983/1048576  (10.5%) 

Level flags = 0

Total triangle count: 28246
Writing g:\program files (x86)\steam\steamapps\window_wind\team fortress 2\tf\maps\arena_harvest_event.bsp
4 minutes, 25 seconds elapsed
 

PL-7764

L6: Sharp Member
Aug 4, 2009
376
84
For purple-and-black reflections, you have to build cubemaps:

-Open the console with ~
-Type the following and hit Enter after each line. Wait while each step completes (things may stop for a bit while it does each step):
--mat_specular 0
--buildcubemaps
--mat_specular 1
-Load another map, then load yours again

That should fix it.

No idea on the weird white lighting thing ... I had that issue on my old computer, I always thought it was due to buggy HDR lighting but I never found out for sure.
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,696
2,580
The white lighting on Harvest might be related to an issue I've had ever since the Halloween Update: official maps no longer have any reflectivity. Someone else, I think it might have been Rexy, noticed it too. Custom maps have been fine.