hud halp

T

The Asylum

So it's like this: I have a CTF map, and my map automatically sets tf_flag_caps_per_round to 0. The reason being, whichever team caps the most times in 10 minutes wins the round. Now this works fine and dandy, but when the new round starts, the HUD numbers won't reset. How do I get it so that they reset?
 

A Boojum Snark

Toraipoddodezain Mazahabado
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Nov 2, 2007
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If I remember correctly, you don't. When the per-round is set to 0, the captures automatically increment the global score (what is shown on the big scoreboard) and the HUD reflects that instead. So unless you want to reset the global score after each round via the gamerules inputs you can't do anything about it.

(but... I also seem to remember setting it to 0 removes the score counters on the hud, so I'm not sure)
 
T

The Asylum

If I remember correctly, you don't. When the per-round is set to 0, the captures automatically increment the global score (what is shown on the big scoreboard) and the HUD reflects that instead. So unless you want to reset the global score after each round via the gamerules inputs you can't do anything about it.

(but... I also seem to remember setting it to 0 removes the score counters on the hud, so I'm not sure)

Setting tf_flag_caps_per_round just removes the "playing to ____" at the bottom.

but I guess if resettting the global score is the only way to get it back to 0-0, so be it. How do you do that?
 
T

The Asylum

Tried that, but it won't stop at 0, it'll be a negative number. Unless there's a way to get a negative GetValue output to "add" to the team score