Stopping the KoTH timer...

Kagatos

L1: Registered
Jan 3, 2011
31
0
Heya all,

Currently, as you all know, once the point is capped by a team that team's timer starts counting down and only stops when the other team caps the point.
I've been thinking of using the KoTH game type for a keep away style game with the Intel case, but I want it so that the timer stops if the case is dropped.

so, Is there a way to stop the timer on KoTH? or is this just not possible with the game type?
 

fubarFX

The "raw" in "nodraw"
aa
Jun 1, 2009
1,720
1,978
you need to target these entities:
zz_red_koth_timer
zz_blue_koth_timer

with the "pause" input
available inputs/outputs are pretty much the same as team_round_timer
these entities are created at compile so you won't see them in hammer. whatever hammer tells you, it's okay to target them altho they don't exist in your vmf.
side note: I think stopping one timer automatically resumes the other timer or something like that. test it
 
Last edited:
Apr 13, 2009
728
309
Stopping one timer does not resume the other so your idea will work, technically at least.