Okrag, I don't get it.
Explain please?
Agreed. Do you mean the white reflections on the water? If so, it might be an issue your end with graphics problems, or an issue with the texture/pakking becuase it's normal for me...
The Swamp Theme is official, meaning that you, Jack, no longer need to pack stuff.
... Unless its a skybox. There were some things lost in translation. For now.
The walk times.
Oh god the walk times...
I might remove one of the cap points and spread them about a bit more...Respawn times are still default or close to it, I think that is the first suggestion I've had involving them, so thank youI like the map, maybe a bit long, but no longer than swift and not as long as the one with Lil Choo Choo.
Both teams got the cart to the end of the track though the end point was a bit tough. Maybe because red spawn is right on top, maybe red's respawn should be a sec or two longer?
Maybe a few more arrows too, out of teleports it was easy to get lost for a few seconds.
It was tested on Hampshire Heavies on Sunday and pretty much the same result. I got a few ideas from both tests of what to do. Do you mean move the pit back a bit, but keep all the buildings where they are? Sounds like it could work actualy...Yeah basically RED should maybe stand a better chance at stopping BLU before their final part (think badwater's B), the last part is difficult to get through, but one test isn't enough to tell if it's fair or not. Maybe if the final cap was a little bit less far ? Have a bit of the buildings sustained by support beams right above the big fall ?
Me too, I just hope it gets thereCan't wait to see this once it hits beta.