CP blat

ANova

L7: Fancy Member
Jul 16, 2009
415
132
A new map by Nova a 3 staged cp map just like cp_dustbowl. It's a fun map so play it



OR DIE!
 
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Rexy

The Kwisatz Haderach
aa
Dec 22, 2008
1,798
2,533
Ok so dropbox is having some problems right now, so if you don't see the images, give it a while.

Another thing I need to ask, do you ever do planning on paper? Like a bird's eye view, overhead, just so you can get the distances and scaling right? If you don't, I suggest you absolutely do so. It'll help you concentrate on good things and bad things with your layout before you even get started.

cp_blat_test10000.jpg


cp_blat_test10002.jpg


cp_blat_test10004.jpg


cp_blat_test10007.jpg


cp_blat_test10011.jpg


cp_blat_test10012.jpg


cp_blat_test10015.jpg


cp_blat_test10017.jpg


In general, I think the distance from B to C is incredibly short. And that makes it even more difficult for red to have any chance of setup at all after losing B. And again, the distance from A to B isn't great either. I'd suggest finding a way to space them out so red has some kind of chance to get back after losing a point to defend the next.
 
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nik

L12: Fabulous Member
Aug 14, 2009
987
564
how can i hire rexy to have sex with my maps?
 

ANova

L7: Fancy Member
Jul 16, 2009
415
132
:rolleyes:Rexy i do draw it out. It's just that i go with a idea that looks good in my mind and then i edit it but it messes around with stuff.:blushing:
 

Dark

L4: Comfortable Member
Nov 27, 2009
159
137
cp_blat_test50000.jpg

When i was on red i wanted to jump from that platform from the very side window. You should either make this a possible path way or block it off
cp_blat_test50001.jpg

I think there should be some heath kits around this point
cp_blat_test50002.jpg

This new cover was very nice
 
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Fruity Snacks

Creator of blackholes & memes. Destroyer of forums
aa
Sep 5, 2010
6,394
5,571
Alright, since the FB system causes the laggs, heres what I can remember.

I think it was your map, but infront of the redspawns door you have a platform, you have to jump up onto it to get up to you, so I would suggest lowering it, or adding a small ramp.

Some other things: you can see over the well style doors, as in , the top of the door isn't touching the above wall, there is a small gap.

Otherwise, I feel the map played nicely around the first point. With the second point I would make it a tiny bit tougher for the blu team to cap, maybe increasing the distance between the points or reducing spawn times of red.

Can't wait to see the rest :D
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
You might wanna update your pics.

When you do i'll drop some feedback cause i don't actually remember much of this map besides the fact that i used teleporters a lot and S1-CP2 was easy to defend but also easy to ninja.
 

owly-oop

im birb
aa
Apr 14, 2009
819
1,215
on your first stage 2nd cap, there's only 1 route blue wants toi take because it's the highest and the bestest.

anyways as far as that route goes you need to

FLIP IT TURNWAYS

as in not have it above red's spawn
 

tyler

aa
Sep 11, 2013
5,102
4,621
I liked this on gameday a lot

Not sure if I said this in !gf, but I don't like how many one way drop downs there are for Blu going to the 2nd point. Red only has one way to push back. Not sure if the teams made Red pushing back easy or if this is not actually a big deal, but still, seemed a bit odd to me.