CP_Busytown - Release

zeta

L1: Registered
Jun 5, 2008
6
1
Update to the first tf2 custom map - cp_lazytown.

The pictures here are from a slightly older copy of the map but are still pretty much representative of the final version (excluding the dev textures on the chimneys :) ).

map1_pic1_big.jpg

map1_pic2_big.jpg

map1_pic3_big.jpg

map1_pic4_big.jpg

map1_pic5_big.jpg

map1_pic6_big.jpg

map1_pic7_big.jpg

map1_pic8_big.jpg

map1_pic9_big.jpg

map1_pic10_big.jpg

map1_pic11_big.jpg

map1_pic12_big.jpg


Features:

Improved visuals
New gameplay routes
Forward spawns that move up as teams gain ground
Custom models and textures

Download:

http://www.fpsbanana.com/maps/55691

Extra:

I'll be releasing the model set for the map seperately (at present they are zipped in the map) sometime later this week. I'll also be releasing the vmf at some point in case anybody wants to make an edited copy.

Cheers,

Ryan
 

Snipergen

L13: Stunning Member
Nov 16, 2007
1,051
150
Nice update to it.
I don't see any custom stuff though except some things that just could be brushwork and a custom texture? :/
And the jolt logo :p what reminds me of furyo his map.
 

larky

L1: Registered
May 21, 2008
5
1
yer, the .vmf would be nice so i can edit out the *cough*jolt logo*cough* for use on rival gsp's :p
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
Well it certainly looks a lot nicer than the original few lazytowns and The addition of forward spawns should help the gameplay, because from my games on lazytown....well, all I can say is I never enjoyed it.
Hopefully this will be much better though :)
 

zeta

L1: Registered
Jun 5, 2008
6
1
To clarify the custom content is just little things, some boxes, the jolt sign, chimneys, sniper targets, photo frames, haybails and some sign overlays.

I look forward to some 32 players matches on her :)
 

joshman

L5: Dapper Member
May 7, 2008
204
14
Awwww...

I thought this was going to be about the Richard Scary Book: "Busytown".

/me is sad