Undermine

CTF Undermine rc2

Kebyh

L1: Registered
Dec 12, 2010
2
0
Hi,

We ll be playing undermine today (sunday) from 7-9pm GMT along with boundary (pl) and bazillion (cp) for our 3 maps rotation night weekly event on our comunity server, everybody is free to join and Jonny please, join us too you ll get loads of feedbacks :)

IP address: hh5.thehh.co.uk:27055
 

Jonny

L2: Junior Member
Oct 29, 2010
52
5
Keb and Sam, thanks alot for the map test. Really enjoyed playing all three maps and got the best feedback yet on my map, positive as well as negative, which helps the most.

Im working on adding flow, space to areas that need it, less clutter to help visual flow and medics keep their targets. Ill also be changing the intel rooms a little, and adding a new main entrance to the bases directly across the bridge.

Thanks to everyone who played and had fun on the map!

J
 

Wilson

Boomer by Sleep
aa
May 4, 2010
1,385
1,223
The map suffers from 2fort syndrome, every time one of the teams got sentry up in intel room, game slowed down as hell and there was no progress unless other team didn't have a sentry, one of the problems leading to this is that spawns are by almost all of the key routes to intel, just like in 2fort. I wouldn't really mind this if you removed spawn door to tunnel so there is another alternative route that isn't going right by enemy spawn and would actually encourage defending intel with actual people instead turtling engineer as now it wouldn't be as easy to push back enemy attack.

Other problem is that intel room feels quite cramped, it is quite small room with a large intel table in it and it wouldn't hurt to use intel cart as intel table and make room slightly larger, also the doorway leading to intel room could be wider so it isn't easily spammed and makes sentries in intel room less effective.

Other than that, i have to say map looks good and all optimization problems seem to be gone, i really liked middle, it felt like better version of 2fort middle that isn't dominated by snipers and doesn't encourage sniper wars, also that wooden dispenser was really cool.