Mirrored Maps - Series 2

CP Mirrored Maps - Series 2 Final

NanoSquid

L3: Member
May 6, 2010
138
38
These are wonderful. Valve should incorporate these into the game as legitimate community maps. Mirror mode all over the place!





When will you start on 150cc versions of the maps?
 

Khuntza

L4: Comfortable Member
Dec 29, 2009
155
102
Wait, which maps have you needed to use a decompiler for? All the maps you've flipped so far have been included in the SDK... haven't they?

Valve make minor tweaks to maps from time to time.. Without knowing specifics I'd rather decompile the current version in the game and be sure to capture any exploit fixes than use the potentially out of date sdk vmfs..

That said I dont think Vmex is as acurate as I had first thought.. so with 2Fort specifically I had to spend some time checking settings on some props that had dodgy shadow and lighting settings. I also had to copy over the visclusters and occulders from the sdk vmf..

Last night I decompiled Degroot using BSPSource and found that it did a better job of retaining individual model settings. Ill be using it for any future maps that I decompile.