TF2Maps.net Mapping Contest #6: (A)Symmetry CP

lana

Currently On: ?????
aa
Sep 28, 2009
3,075
2,778
Well, I'm not saying I'm making it like that. I still haven't decided.

Fair warning: 3CP makes it very easy for a team to sneak a player onto the last point while the first is still being captured, meaning a team can win the game before the defense can react. 5CP has that buffer that gives a team time to, if not defend it, prepare the last point for an attack.

EDIT:

Can we have a regulation that says you may only post a thread in the Contest Entries forum if you have something to show for it? A plan is nice but unless we require screenshots we're just going to have tons of threads consisting of "So I have this great idea" that will never be posted in again.
 
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Reece202

L1: Registered
Dec 26, 2010
6
1
Just for a little clarification before I get too far into this, is this allowed?
contestlayout.png


Where BLU can grab A and C at the beginning, A unlocks B, and having A,B, and C captured unlocks D. I think it's allowed but I'd like to be completely sure.

Also, are we allowed to use the Prefabs from A Boojum Snarks Ultimate Mapping Resource? Do they count towards the "No Collaboration" or "No Copying From Other Maps" rules?
 
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Ravidge

Grand Vizier
aa
May 14, 2008
1,544
2,818
How 'bout A/D TC? Basically, instead of a fixed order for stages, the first X are random in order.
You can make a multistage a/d cp map with random stage order if you want.

Can we have a regulation that says you may only post a thread in the Contest Entries forum if you have something to show for it? A plan is nice but unless we require screenshots we're just going to have tons of threads consisting of "So I have this great idea" that will never be posted in again.
This happens every competition, I don't think it's something to worry about just yet.

Just for a little clarification before I get too far into this, is this allowed?
contestlayout.png


Where BLU can grab A and C at the beginning, A unlocks B, and having A,B, and C captured unlocks D. I think it's allowed but I'd like to be completely sure.

Also, are we allowed to use the Prefabs from A Boojum Snarks Ultimate Mapping Resource? Do they count towards the "No Collaboration" or "No Copying From Other Maps" rules?

1) Map idea is fine. Just make sure your HUD clearly explains what is going on.
2) Prefabs, like Boojum snarks mapping resource is fine to use.
 

Reece202

L1: Registered
Dec 26, 2010
6
1
The way I have it set up now is that there's an open path between A and B at the beginning, Capping A opens a route between C and B. Past that I'm not telling until it's ready.
 

Zeewier

L9: Fashionable Member
Sep 20, 2008
619
262
I have a request to the moderators:

If I ever post a WIP without playable version (for this contest). Please delete it ASAP.

Thank you!
 

Ravidge

Grand Vizier
aa
May 14, 2008
1,544
2,818
I have a request to the moderators:

If I ever post a WIP without playable version (for this contest). Please delete it ASAP.

Thank you!

Alright.
 

Ravidge

Grand Vizier
aa
May 14, 2008
1,544
2,818
I assume using parts from old but unfinished and unreleased maps is not against the rules?

Go ahead. Just be sure you keep it at the level of "parts". Not "sections" or "areas".
 

Lyzak

L2: Junior Member
Aug 17, 2010
75
1
*cracks knuckles*
I waited ALL FREAKIN BREAK for this. GF me.

Now, on to serious questions.
First off, why the title? "(A)symmetry" doesn't tell me anything. It's in fact quite redundant. What does it mean? I can make any symmetrical OR asymmetrical map as long as it's CP? If so, why even include that header?
Second, where the hell did my other questions go... I know I left them around here somewhere...



EDIT: I found one of my other questions, hiding between the pages of my WINTER ASSIGNMENT THAT I WAS SUPPOSED TO BE DOING. It reads...

"I have a huge amount of maps that were started, theorized, etc, that I gave up on before even nearing completion. Does picking up on any of these maps, throwing them together, mixing, blending, etc., count as against the rules?"
-I noticed that Jonah asked a similar question, but I have a bit to add to it: What about theme? Like, my infamous 'Deconstruct' that never made it past alpha, was themed around something VERY specific. Am I allowed to use this specific theme, even though it's for a totally different map?

Which then spawns another question... is a map being somewhat non-canon going to count against me?





-Lyzák
 
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Tapp

L10: Glamorous Member
Jan 26, 2009
776
215
One last question about the game mode:
As far as I can tell you can use the control points in ANY way you like so long as you don't have anything affecting the control points or the game score except for control points?
So if I, just for the sake of example, put in 6 neutral control points with no prerequisite points and gave red and blu each a control point to start off with and the sole goal would be to capture all or a certain fraction of the control points, that would be fine?
Because the OP says you can do this but TPG says we're only allowed to go by existing setups.
 

Ravidge

Grand Vizier
aa
May 14, 2008
1,544
2,818
"I have a huge amount of maps that were started, theorized, etc, that I gave up on before even nearing completion. Does picking up on any of these maps, throwing them together, mixing, blending, etc., count as against the rules?"
-I noticed that Jonah asked a similar question, but I have a bit to add to it: What about theme? Like, my infamous 'Deconstruct' that never made it past alpha, was themed around something VERY specific. Am I allowed to use this specific theme, even though it's for a totally different map?

Which then spawns another question... is a map being somewhat non-canon going to count against me?

1) "You can't recycle your previous maps into this competition."
Honestly, I don't see the point of even wanting to re-use old stuff. Making a map from scratch always turns out better than making a crappy jigsaw puzzle of parts that don't fit.

2) You can use your theme again, no problem.

3) No idea what you're talking about.

One last question about the game mode:
As far as I can tell you can use the control points in ANY way you like so long as you don't have anything affecting the control points or the game score except for control points?
So if I, just for the sake of example, put in 6 neutral control points with no prerequisite points and gave red and blu each a control point to start off with and the sole goal would be to capture all or a certain fraction of the control points, that would be fine?
Because the OP says you can do this but TPG says we're only allowed to go by existing setups.

There are no official cp maps that even come close to this kind of gameplay.
The rules state that you can take any existing cp gamemode and edit it a little (note: edit != remove completely). But this is a total revamp, a cp map where there is neither capture order or prerequisites is not allowed.
Neither can you have a map where you win by capturing a certain fraction of the available control points. That counts as a custom gamemode.

If you think you can rework your idea so it will fit my rules, I'm would be very happy to work something out with you. Just send a PM.
 

Lyzak

L2: Junior Member
Aug 17, 2010
75
1
Ok. So, qualifying game modes:

A/D, single- or multi-stage, 2, 3, 4, 5, 6, 7cp etc are all legal? (Not that I advise 7cp A/D or anything)
Push, with any amount of CPs, in any hierarchy, are all legal? (again, not suggesting, just proposing)
A+B > C, and ALL variants are all legal? (AGAIN, just proposing)
STEEL-esque goal strings are legal?
Teritorial Control is legal.