bah.
Well if Valve isn't gonna make a breaking update, I may as well fix A5's new load of problems. On to A6!
The big center point of CP Melee Fort and only point of KOTH gets these little bridges to the balconies, so Amputator Medics and Showdown Heavies aren't so damn OP
Only the KOTH version gets these second sets of weapons sheds, though
CTF Melee Fort's bases get a liiiiiitle longer for the intel stealers.
And a new game mode? Sort of. I'm sure you've seen those "vote" maps before? Well, why not?
From Arena to Deathmatch, all modes except of course Duel.
(you'll be needing to pick that intel up to start)
RED team votes, BLU team gets this clear and concise message.
Also putting my newest custom texture to work.
Also, NEW THEMES WOOO
http://www.youtube.com/watch?v=-0_7IF4yGXo
CHANGES FROM A5
General Changes:
- Thanks to the Ullapool Caber, I've had to re-tweak the playerclip brushes. No more hanging around underneath the map, above the map, and in other places where you generally shouldn't be.
- Sandman more like Unbannedman. Stun ball's still out of the picture though.
- Added a detour and additional side-spawn exit in the fort's long hallway for versions that support the side-spawn
- The boxcar/scaffold makeshift fighting ring now has bridges to the balconies
- Added full ammopacks in the spawnrooms along with the full medkits, so Spies don't have to change classes and back again for their cloaks to recharge.
- Added the support trusses from DM Melee Fort's rings to CP and CTF Melee Forts, and added a Nodraw to accompany them so you won't go skidding under the ring when killed outside.
- func_detail'd some things that I really should have a long time ago
- Modified the strippers to be a little more efficient. Not like there was a problem before, but vigilance breeds perfection.
- Fixed the flamethrower model not showing up anymore in the weapons sheds.
CTF Changes:
- Made the route for the intel-stealer longer
- I really don't know how the nobuild brush disappeared. It's back now, though.
- Prettied up the cage and snow a little
- Titantrons and theme music now trigger when the intel is capped. It's still Life in the Fast Lane feat. Demoman and Eminence Front feat. Heavy from RED and BLU respectively.
CP Changes:
- Rotated the combat rings inside the team courtyards 90 degrees. Now it's easier to get in and get at it.
- Observer points for dead players will work like they're supposed to now.
- New Titantron videos and theme music! Have a Drink on Me feat. Medic and Faries Wear Boots feat. Scout are RED and BLU's new themes respectively.
DM Changes:
- A different set of Titantron videos and theme music. I Stole Your Love feat. Soldier and Achilles' Last Stand feat. Pyro for RED and BLU respectively.
- Added a Nobuild brush to the skybox. Some server admins who shall remain anonymous took a liking to noclipping themselves into it and building lots of teleporters, bringing everyone's framerate down. You want to fly into the skybox and dick around in there, fine. Just don't be an asshole about it.
KOTH Changes:
- Moved another set of weapons sheds inside the warehouse, closer to the main entrances and spawnrooms.
Duel Changes:
- Added a nobuild brush. I am ashamed
- Also fixed the team-specific healthkit issue. What the hell was I thinking?
Arena Changes:
- nothing foo' its perfect.
DL:
http://www.megaupload.com/?d=EDEYNBJ0 , will upload to gamebanana once its uploader stops being finnicky