- Aug 28, 2009
- 7
- 2
Hello tf2 mapping community. I have been a member of this site for quite a bit of time and now feel like I should contribute. I have started, and am on my way to finishing a Christmas themed map, Scrooge's Manor. This map is slightly based on Charles Dickens story, A Christmas Carol, the map story goes somewhat like this:
Ebenezer Scrooge hates Christmas, in fact he forecloses on many of the people who live in the valley below him all the time during this season. He has recently moved from his previous home in London; the people have not the slightest clue about what he does or who keeps delivering him all the crates and packages he receives on a daily basis. Now truth be told, Scrooge is a business man of great proportions; a "spark of genius" has led him to almost insane feats. He has devised a plan to rid the world of "surplus population" through advances in RED rocketry. Blu does not like this, and so forth decides to stop him.
Pretty much Scrooge partners with RED, they try to take over the world, Blu tries to stop them.
Please help with playtesting, suggestions, and architectural improvements. The first part of the map is operational, oh and can someone direct me to a tutorial for taking correct screenshots.
Thankyou in advance.
Ebenezer Scrooge hates Christmas, in fact he forecloses on many of the people who live in the valley below him all the time during this season. He has recently moved from his previous home in London; the people have not the slightest clue about what he does or who keeps delivering him all the crates and packages he receives on a daily basis. Now truth be told, Scrooge is a business man of great proportions; a "spark of genius" has led him to almost insane feats. He has devised a plan to rid the world of "surplus population" through advances in RED rocketry. Blu does not like this, and so forth decides to stop him.
Pretty much Scrooge partners with RED, they try to take over the world, Blu tries to stop them.
Please help with playtesting, suggestions, and architectural improvements. The first part of the map is operational, oh and can someone direct me to a tutorial for taking correct screenshots.
Thankyou in advance.