Water acts wierd

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RaTcHeT302

L1: Registered
Dec 24, 2010
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http://www.youtube.com/watch?v=qaX6SXAKiSU :O
Hello, I am having a small problem, when I get near the water it looks better but if I go a bit back with my choosen class it will have a crappy aspect (don't know how to describe it). Is there a way to fix it?

PS : I am using HDR.
 
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RaTcHeT302

L1: Registered
Dec 24, 2010
17
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I used tf2 water and walls inside the pool don't show, they are invisible (after I enter water).
 

RavenStryker

Former Alias: †Blade†/Xi.Cynx
aa
Nov 25, 2008
782
844
yes in order for there to be no leaks you must make sure that you either use the cordon tool to box off the area you want to test or enclose your map in a giant hollowed out nodraw box to stop things from getting to the "void" aka black area of the render world.
 

RaTcHeT302

L1: Registered
Dec 24, 2010
17
0
In the end there was a really tiny leak, I managed to find it and fix it, now it works like a charm, thanks. ;)
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
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3,814
yes in order for there to be no leaks you must make sure that you either use the cordon tool to box off the area you want to test or enclose your map in a giant hollowed out nodraw box to stop things from getting to the "void" aka black area of the render world.

Please, PLEASE do not put a box around your map. It makes your compile time take forever and increases your file size unreasonably. Putting a box around your map is OK for a quick fix for a test, but not something you wanna release to the public.

It's not hard to find a leak, just load your pointfile and look at your 2d views and/or unload all your visgroups so you can find it (the red line) amongst all your geometry then load them back up again.
 

RavenStryker

Former Alias: †Blade†/Xi.Cynx
aa
Nov 25, 2008
782
844
Please, PLEASE do not put a box around your map. It makes your compile time take forever and increases your file size unreasonably. Putting a box around your map is OK for a quick fix for a test, but not something you wanna release to the public.

It's not hard to find a leak, just load your pointfile and look at your 2d views and/or unload all your visgroups so you can find it (the red line) amongst all your geometry then load them back up again.

well derp! Lol
Of course not for a public release, I said just to test things out. xD
Silly Man ;)
 

Moose

L6: Sharp Member
Nov 4, 2009
312
616
well derp! Lol
Of course not for a public release, I said just to test things out. xD
Silly Man ;)

You never said anything about only enclosing maps in nodraw for testing, so it's perfectly reasonable that he would want to clarify.

I don't think it's a good idea no matter how you look at it, anyways. You're still just going to have to solve it before releasing a map, and compile time will make up for any time lost trying to fix the leak.