Spawning the HHH

xomp

L1: Registered
Jun 28, 2008
33
8
Hi all,

Working on a map where I'd like to have users have a chance at fighting the HHH on a timer. Maybe once every 5 minutes or so have the HHH spawn at a certain location (in my case, a boxing ring).

I'm not proficient with triggers and such so please don't assume I know how to do something complex :p

Thanks in advance for any help.
 

Mr. P. Kiwi

L5: Dapper Member
Nov 22, 2009
244
95
I do believe the Headless Horseless Horsemann is a Halloween only boss... I didn't see him on Mann Manor since November 4th.
But I might be wrong.
 

RavenStryker

Former Alias: †Blade†/Xi.Cynx
aa
Nov 25, 2008
782
845
But you would think if there is a code to make him spawn only on Halloween then there must be some code that can be edited to make him spawn on any other day of the year. No?
 

tyler

aa
Sep 11, 2013
5,102
4,621
Not necessarily. There isn't code to make players drop candy bags outside of Halloween.
 

Mr. P. Kiwi

L5: Dapper Member
Nov 22, 2009
244
95
I think it's Valve's decision to make. But you can still talk to them, maybe, if you'll be convincing enough, they'll let you add him to your map.
 

Ælement

Comfortably mediocre
aa
Dec 21, 2010
1,481
1,616
I have seen the HHH being spawned by server admins LONG after the halloween event ended, so im pretty sure its possible...

Btw, you should note that the HHH is just a modified bot... And bots needs navigation meshes to work (you can spaawn the HHH in dustbowl and he will work =D). I dont think theres a lot of toturials for that, but try to look at a L4D tut instead. As far as i know, its the same kind of meshes you use in both games ;)
 

xomp

L1: Registered
Jun 28, 2008
33
8
I have a sourcemod plugin that allows me to spawn the horseman anywhere I'm looking on any map. Yes he just stands there if there is no nav mesh but I made a working nav mesh for my map so that's no problem.

I did manage to find a way to have him spawn on a timer but cannot figure out how to have his model precached. If the server isn't already running "tf_forced_holiday 2" then the map will crash the server and cause a restart. If I manage to set "tf_forced_holiday 2" then change maps to mine he spawns no problem.

I wish there was an easy way to have his model precached so I don't have to mess with peoples taunts by forcing halloween mode on.

Any way to do this you think?
 

Hell-met

L1: Registered
Oct 30, 2010
43
9
use env_entity_maker, point_template, and headless_hatman

the rest should be easy to figure out and is up to you.

To precache the boss and his sounds, simply put prop_dynamics with the horseman model and his axe anywhere on your map and set it to "start disabled".

Then make ambient_generics with all the missing sounds (you don't actually need them to play)

then obviously create a nav mesh. Your horseman should be fully functional without any forced holiday or plugin.
 
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