Elevator Issues

sniprpenguin

L6: Sharp Member
Mar 14, 2008
266
258
Hey all,

I'm working on a PL map with lifts. Considering that the Hightower lifts work off of the old PL system and I'm using ABS, I had to adapt it for the new simplified version. However, I'm having a rather basic problem with it.

The lifts spawn sideways.

a1_test_60000.jpg


This prevents the cart from moving to the path_track above it which triggers the lift, because physics are preventing it from moving forward.

Both lifts in my map are this way.

This seems like something I should be able to fix easily.

SS of entities in hammer:

The elevator: (Yes, it's facing east.)

elevatorspecs.JPG


The path it starts at:

pathspecs.JPG


EDIT: I should mentioned that I've toyed with the various settings for the func_tracktrain changing angles on paths and the path's angle of movement thingy (Face direction of motion or Face angles.)
 

BrokenTripod

L5: Dapper Member
May 11, 2009
248
65
Can't you check Fixed orientation in the flags tab? I think that fixes it so that it stays the direction you put it in hammer.

Not positive about anything.
 

sniprpenguin

L6: Sharp Member
Mar 14, 2008
266
258
That worked! Now there are other problems with the set-up, but those I know how to fix. Thanks!
 

Tapp

L10: Glamorous Member
Jan 26, 2009
776
215
As well as the above, you could also try simply rotating it in hammer the opposite to how it's rotated in game to compensate.
nevermind.